Gaming Tests: Gears Tactics

Remembering the original Gears of War brings back a number of memories – some good, and some involving online gameplay. The latest iteration of the franchise was launched as I was putting this benchmark suite together, and Gears Tactics is a high-fidelity turn-based strategy game with an extensive single player mode. As with a lot of turn-based games, there is ample opportunity to crank up the visual effects, and here the developers have put a lot of effort into creating effects, a number of which seem to be CPU limited.

Gears Tactics has an in-game benchmark, roughly 2.5 minutes of AI gameplay starting from the same position but using a random seed for actions. Much like the racing games, this usually leads to some variation in the run-to-run data, so for this benchmark we are taking the geometric mean of the results. One of the biggest things that Gears Tactics can do is on the resolution scaling, supporting 8K, and so we are testing the following settings:

  • 720p Low, 4K Low, 8K Low, 1080p Ultra

For results, the game showcases a mountain of data when the benchmark is finished, such as how much the benchmark was CPU limited and where, however none of that is ever exported into a file we can use. It’s just a screenshot which we have to read manually.

If anyone from the Gears Tactics team wants to chat about building a benchmark platform that would not only help me but also every other member of the tech press build our benchmark testing platform to help our readers decide what is the best hardware to use on your games, please reach out to ian@anandtech.com. Some of the suggestions I want to give you will take less than half a day and it’s easily free advertising to use the benchmark over the next couple of years (or more).

As with the other benchmarks, we do as many runs until 10 minutes per resolution/setting combination has passed. For this benchmark, we manually read each of the screenshots for each quality/setting/run combination. The benchmark does also give 95th percentiles and frame averages, so we can use both of these data points.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS
95th Percentile

Gears is the one test where at our 1080p Maximum settings it shines ahead of the pack. Although at high resolution, low quality, although all five CPUs are essentially equal, it still sits behind AMD's Ryzen APU.

All of our benchmark results can also be found in our benchmark engine, Bench.

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  • 29a - Tuesday, March 30, 2021 - link

    No iGPU tests?
  • Alistair - Tuesday, March 30, 2021 - link

    Quote from Ars Technia: Rocket Lake-S gets a small but noticeable upgrade to its integrated graphics performance—the 10th-generation Core CPU's UHD 630 graphics gets bumped up to UHD 750. While it is an improvement, it's nothing to write home about—if you were hoping for an equivalent to Intel's Iris Xe graphics in Tiger Lake laptop CPUs (or AMD's Vega 11 in desktop APUs) you'll be sorely disappointed.

    A modest GeForce GTX 1060 is good for a Time Spy Graphics score of roughly 4,000. Intel's flagship i7-1185G7 laptop CPU manages nearly half that at 1572, with AMD's Vega 11 lagging noticeably behind at 1226. Rocket Lake-S' UHD 750 comes in at a yawn-inducing 592—a little less than half the performance of Vega 11 and a little more than one-third the performance of Iris Xe.
  • KaarlisK - Tuesday, March 30, 2021 - link

    Also, notice that i5 11400 has UHD Graphics 730, which has less EUs (24 not 32). So with the cheapest i5 (10400->11400) there may actually be a regression in iGPU performance.
  • Hifihedgehog - Tuesday, March 30, 2021 - link

    Sounds like even on as advanced a process as 14nm+++++++++++++++++++++++++++++++++++++ that yields aren't exactly that spectacular then for this backport.
  • tipoo - Tuesday, March 30, 2021 - link

    Well density definitely isn't.
  • III-V - Tuesday, March 30, 2021 - link

    Why in the world would you come to that conclusion?
  • firewolfsm - Wednesday, March 31, 2021 - link

    Because Intel generally hasn't had to cut the IGP for i5 models in the past. The cut indicates they're producing chips with bad EUs.
  • KaarlisK - Wednesday, March 31, 2021 - link

    In the past, they could offload half-funcioning GPUs to Pentiums and Celerons. There are no Rocket Lake i3s even...
  • Alistair - Tuesday, March 30, 2021 - link

    I was bored, so I went and bought the i5-11500 just to test Intel Xe haha. I'll post benchmarks later.
  • Alistair - Tuesday, March 30, 2021 - link

    Ok it gets ~40 fps in Overwatch at 1080p, and ~100fps at 50 percent of 1080p (scaling at higher resolutions is bad with DDR memory). Ouch. Not great. Usable, but not great. This is with very fast memory. DDR4 3600 C16.

    Now I'm going to try Runeterra.

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