Tegra X1's GPU: Maxwell for Mobile

Going into today’s announcement of the Tegra X1, while NVIDIA’s choice of CPU had been something of a wildcard, the GPU was a known variable. As announced back at GTC 2014, Erista – which we now know as Tegra X1 – would be a future Tegra product with a Maxwell GPU.

Maxwell of course already launched on the PC desktop as a discrete GPU last year in the Maxwell 1 based GM107 and Maxwell 2 based GM204. However despite this otherwise typical GPU launch sequence, Maxwell marks a significant shift in GPU development for NVIDIA that is only now coming to completion with the launch of the X1. Starting with Maxwell, NVIDIA has embarked on a “mobile first” design strategy for their GPUs; unlike Tegra K1 and its Kepler GPU, Maxwell was designed for Tegra from the start rather than being ported after the fact.

By going mobile-first NVIDIA has been able to reap a few benefits. On the Tegra side in particular, mobile-first means that NVIDIA’s latest and greatest GPUs are appearing in SoCs earlier than ever before – the gap between Maxwell 1 and Tegra X1 is only roughly a year, versus nearly two years for Kepler in Tegra K1. But it also means that NVIDIA is integrating deep power optimizations into their GPU architectures at an earlier stage, which for their desktop GPUs has resulted chart-topping power efficiency, and these benefits are meant to cascade down to Tegra as well.

Tegra X1 then is the first SoC to be developed under this new strategy, and for NVIDIA this is a very big deal. From a feature standpoint NVIDIA gets to further build on their already impressive K1 feature set with some of Maxwell’s new features, and meanwhile from a power standpoint NVIDIA wants to build the best A57 SoC on the market. With everyone else implementing (roughly) the same CPU, the GPU stands to be a differentiator and this is where NVIDIA believes their GPU expertise translates into a significant advantage.

Diving into the X1’s GPU then, what we have is a Tegra-focused version of Maxwell 2. Compared to Kepler before it, Maxwell 2 introduced a slew of new features into the NVIDIA GPU architecture, including 3rd generation delta color compression, streamlined SMMs with greater efficiency per CUDA core, and graphics features such as conservative rasterization, volumetric tiled resources, and multi-frame anti-aliasing. All of these features are making their way into Tegra X1, and for brevity’s sake rather than rehashing all of this we’ll defer to our deep dive on the Maxwell 2 architecture from the launch of the GeForce GTX 980.

For X1 in particular, while every element helps, NVIDIA’s memory bandwidth and overall efficiency increases are going to be among the most important of these improvements since they address two of the biggest performance bottlenecks facing SoC-class GPUs. In the case of memory bandwidth optimizations, memory bandwidth has long been a bottleneck at higher performance levels and resolutions, and while it’s a solvable problem, the general solution is to build a wider (96-bit or 128-bit) memory bus, which is very effective but also drives up the cost and complexity of the SoC and the supporting hardware. In this case NVIDIA is sticking to a 64-bit memory bus, so memory compression is very important for NVIDIA to help drive X1. This coupled with a generous increase in memory bandwidth from the move to LPDDR4 helps to ensure that X1’s more powerful GPU won’t immediately get starved at the memory stage.

Meanwhile just about everything about SoC TDP that can be said has been said. TDP is a limiting factor in all modern mobile devices, which means deceased power consumption directly translates into increased performance, especially under sustained loads. Coupled with TSMC’s 20nm SoC process, Maxwell’s power optimizations will further improve NVIDIA’s SoC GPU performance.

Double Speed FP16

Last but certainly not least however, X1 will also be launching with a new mobile-centric GPU feature not found on desktop Maxwell.  For X1 NVIDIA is implanting what they call “double speed FP16” support in their CUDA cores, which is to say that they are implementing support for higher performance FP16 operations in limited circumstances.

As with Kepler and Fermi before it, Maxwell only features dedicated FP32 and FP64 CUDA cores, and this is still the same for X1. However in recognition of how important FP16 performance is, NVIDIA is changing how they are handling FP16 operations for X1. On K1 FP16 operations were simply promoted to FP32 operations and run on the FP32 CUDA cores; but for X1, FP16 operations can in certain cases be packed together as a single Vec2 and issued over a single FP32 CUDA core.

There are several special cases here, but in a nutshell NVIDIA can pack together FP16 operations as long as they’re the same operation, e.g. both FP16s are undergoing addition, multiplication, etc. Fused multiply-add (FMA/MADD) is also a supported operation here, which is important for how frequently it is used and is necessary to extract the maximum throughput out of the CUDA cores.

In this respect NVIDIA is playing a bit of catch up to the competition, and overall it’s hard to escape the fact that this solution is a bit hack-ish, but credit where credit is due to NVIDIA for at least recognizing and responding to what their competition has been doing. Both ARM and Imagination have FP16 capabilities on their current generation parts (be it dedicated FP16 units or better ALU decomposition), and even AMD is going this route for GCN 1.2. So even if it only works for a few types of operations, this should help ensure NVIDIA doesn’t run past the competition on FP32 only to fall behind on FP16.

So why are FP16 operations so important? The short answer is for a few reasons. FP16 operations are heavily used in Android’s display compositor due to the simplistic (low-precision) nature of the work and the power savings, and FP16 operations are also used in mobile games at certain points. More critical to NVIDIA’s goals however, FP16 can also be leveraged for computer vision applications such as image recognition, which NVIDIA needs for their DRIVE PX platform (more on that later). In both of these cases FP16 does present its own limitations – 16-bits just isn’t very many bits to hold a floating point number – but there are enough cases where it’s still precise enough that it’s worth the time and effort to build in the ability to process it quickly.

Tegra X1 GPU By The Numbers

Now that we’ve covered the X1’s GPU from a feature perspective, let’s take a look the GPU from a functional unit/specification perspective.

Overall the X1’s GPU is composed of 2 Maxwell SMMs inside a single GPC, for a total of 256 CUDA cores. This compares very favorably to the single SMX in K1, as it means certain per-SMM/SMX resources such as the geometry and texture units have been doubled. Furthermore Maxwell’s more efficient CUDA cores means that X1 is capable of further extending its lead over Kepler, as we’ve already seen in the desktop space.

NVIDIA Tegra GPU Specification Comparison
  K1 X1
CUDA Cores 192 256
Texture Units 8 16
ROPs 4 16
GPU Clock ~950MHz ~1000MHz
Memory Clock 930MHz (LPDDR3) 1600MHz (LPDDR4)
Memory Bus Width 64-bit 64-bit
FP16 Peak 365 GFLOPS 1024 GFLOPS
FP32 Peak 365 GFLOPS 512 GFLOPS
Architecture Kepler Maxwell
Manufacturing Process TSMC 28nm TSMC 20nm SoC

Meanwhile outside of the CUDA cores NVIDIA has also made an interesting move in X1’s ROP configuration. At 16 ROPs the X1 has four times the ROPs of K1, and is consequently comparatively ROP heavy. This is as many ROPs as is on a GM107 GPU, for example. With that said, due to NVIDIA’s overall performance goals and their desire to drive 4K displays at 60Hz, there is a definite need to go ROP-heavy to make sure they can push the necessary amount of pixels. This also goes hand-in-hand with NVIDIA’s memory bandwidth improvements (efficiency and actual) which will make it much easier to feed those ROPs. This also puts the ROP:memory controller ratio at 16:1, the same ratio as on NVIDIA’s desktop Maxwell parts.

Finally, let’s talk about clockspeeds and expected performance. While NVIDIA is not officially publishing the GPU clockspeeds for the X1, based on their performance figures it’s easy to figure out. With NVIDIA’s quoted (and promoted) 1 TFLOPs FP16 performance figure for the X1, the clockspeed works out to a full 1GHz for the GPU (1GHz * 2 FP 16 * 2 FMA * 256 = 1 TFLOPs).

This is basically a desktop-class clockspeed, and it goes without saying that is a very aggressive GPU clockspeed for an SoC-class part. We’re going to have to see what design wins X1 lands and what the devices are like, but right now it’s reasonable to expect that mobile devices will only burst here for short periods of time at best. However NVIDIA’s fixed platform DRIVE devices are another story; those can conceivably be powered and cooled well enough that the X1’s GPU can hit and sustain these clockspeeds.

Introduction, CPU, and Uncore GPU Performance Benchmarks
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  • Yojimbo - Monday, January 5, 2015 - link

    I can imagine that NVIDIA might release a Denver-and-updated-Maxwell-powered SOC in 2016 and if Denver is successful then a Pascal-and-Denver-powered SOC in 2017. ??? Unless NVIDIA is able to improve their execution well enough to release a Pascal-powered SOC in time for next year. That last possibility seems a bit far-fetched considering their history in the segment, though.
  • jjj - Monday, January 5, 2015 - link

    Actually the high end SoC market won't be competitive since only Qualcomm has integrated modem.
    Guess 4 Denver cores was not doable on 20nm (die size or clocks) and that's disappointing, was really looking forward to more big cores. If they can get the CPU perf they claim, it's not bad but they might have a small window before 16nm shows up.
    Seems another lost year in mobile for Nvidia, if they even care about it anymore, not so sure they do.
    A quad Denver in high end, a dual for midrange and glasses, ofc both with integrated modem and maybe they would have been relevant again.
  • Krysto - Monday, January 5, 2015 - link

    Strange that Nvidia still hasn't made big strides with its "soft-modem" that was supposed to easily support multiple bands at once.
  • Yojimbo - Monday, January 5, 2015 - link

    The soft-modem thing didn't seem to work out the way they had hoped. They seem to have given up trying to compete with Qualcomm in the smartphone market. The OEMs don't like the soft-modem and don't Iike a separate modem chip. NVIDIA's SOCs just don't differentiate themselves significantly enough from Qualcomm's that the OEMs are willing to accept one of those two things. Plus Samsung controls most of the Android smartphone market and seems to be very comfortable with their supplier system. I bet frustration about that on the part of NVIDIA is probably partially what led to the patent lawsuit. In any case, I wonder what NVIDIA is doing with Icera currently... if they are trying to sell it, or what.
  • PC Perv - Monday, January 5, 2015 - link

    Not that I think Denver is great or terrible or anything, but modems are not very important on tablets because number of 4G tablets are a fraction of WiFi ones.
  • darkich - Monday, January 5, 2015 - link

    Do you people finally see now just how PATHETIC Intel Core M is??

    Its top of the line chip, done on way superior process, costs $270, has a GPU that manages around 300GFLOPS, while this here 20nm chip that will sell for well under $100, reaches over 1 TERAFLOP!!
    And the yearly doubling of the mobile GPU power continues.

    Seems like in 2016 we could see small tablets that will be graphically more capable than Xbox one
  • Krysto - Monday, January 5, 2015 - link

    No disagreement there. Broadwell is a dud (weak update to Haswell) and Broadwel-Y/Core M is a scam that will trick users into buying low-performance expensive chips.
  • kron123456789 - Monday, January 5, 2015 - link

    "Seems like in 2016 we could see small tablets that will be graphically more capable than Xbox one" - I don't think that even Nvidia can make the SoC with roughly 3x more performance than Tegra X1 within one year. Maybe in 2017-2018?
  • darkich - Monday, January 5, 2015 - link

    Well according to raw output, X1 is already close to Xbone (1TFLOPS vs 1.35TFLOPS)

    Assuming that Nvidia doubles it again next year, even PS4 could be within reach
  • TheFlyingSquirrel - Monday, January 5, 2015 - link

    The 1TFLOPS of the X1 is for FP16. The 1.35 of the Xbox One is FP32. The FP32 performance of teh X1 as stated in the article is 512GFLOPS.

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