Computational Benchmarks

Readers of our motherboard review section will have noted the trend in modern motherboards to implement a form of MultiCore Enhancement / Acceleration / Turbo (read our report here) on their motherboards.  This does several things – better benchmark results at stock settings (not entirely needed if overclocking is an end-user goal), at the expense of heat and temperature, but also gives in essence an automatic overclock which may be against what the user wants.  Our testing methodology is ‘out-of-the-box’, with the latest public BIOS installed and XMP enabled, and thus subject to the whims of this feature.  It is ultimately up to the motherboard manufacturer to take this risk – and manufacturers taking risks in the setup is something they do on every product (think C-state settings, USB priority, DPC Latency / monitoring priority, memory subtimings at JEDEC).  Processor speed change is part of that risk which is clearly visible, and ultimately if no overclocking is planned, some motherboards will affect how fast that shiny new processor goes and can be an important factor in the purchase.

Point Calculations - 3D Movement Algorithm Test

The algorithms in 3DPM employ both uniform random number generation or normal distribution random number generation, and vary in various amounts of trigonometric operations, conditional statements, generation and rejection, fused operations, etc.  The benchmark runs through six algorithms for a specified number of particles and steps, and calculates the speed of each algorithm, then sums them all for a final score.  This is an example of a real world situation that a computational scientist may find themselves in, rather than a pure synthetic benchmark.  The benchmark is also parallel between particles simulated, and we test the single thread performance as well as the multi-threaded performance.

3D Particle Movement Single Threaded

3D Particle Movement MultiThreaded

As the Gryphon does not implement MultiCore Acceleration by default, there is a small gap to the other motherboards in terms of performance, especially during multi-threading.  There is a small discrepancy in terms of single thread efficiency too.

Compression - WinRAR 4.2

With 64-bit WinRAR, we compress the set of files used in the USB speed tests. WinRAR x64 3.93 attempts to use multithreading when possible, and provides as a good test for when a system has variable threaded load.  WinRAR 4.2 does this a lot better! If a system has multiple speeds to invoke at different loading, the switching between those speeds will determine how well the system will do.

WinRAR 4.2

Some Z87 motherboards are in the sub-50 second range, but due to the variable threaded nature of WinRAR the Gryphon does not hit that mark.

Image Manipulation - FastStone Image Viewer 4.2

FastStone Image Viewer is a free piece of software I have been using for quite a few years now.  It allows quick viewing of flat images, as well as resizing, changing color depth, adding simple text or simple filters.  It also has a bulk image conversion tool, which we use here.  The software currently operates only in single-thread mode, which should change in later versions of the software.  For this test, we convert a series of 170 files, of various resolutions, dimensions and types (of a total size of 163MB), all to the .gif format of 640x480 dimensions.

FastStone Image Viewer 4.2

For whatever reason, the Gryphon falters slightly in our FastStone test.  Either it took a little time to ramp up or was flickering in and out of Turbo during in the test.

Rendering – PovRay 3.7

The Persistence of Vision RayTracer, or PovRay, is a freeware package for as the name suggests, ray tracing.  It is a pure renderer, rather than modeling software, but the latest beta version contains a handy benchmark for stressing all processing threads on a platform. We have been using this test in motherboard reviews to test memory stability at various CPU speeds to good effect – if it passes the test, the IMC in the CPU is stable for a given CPU speed.  As a CPU test, it runs for approximately 2-3 minutes on high end platforms.

PovRay 3.7 Multithreaded Benchmark

The Gryphon matches our other non-MCT motherboards in PovRay.

Video Conversion - x264 HD Benchmark

The x264 HD Benchmark uses a common HD encoding tool to process an HD MPEG2 source at 1280x720 at 3963 Kbps.  This test represents a standardized result which can be compared across other reviews, and is dependent on both CPU power and memory speed.  The benchmark performs a 2-pass encode, and the results shown are the average of each pass performed four times.

x264 HD Benchmark Pass 1x264 HD Benchmark Pass 2

Grid Solvers - Explicit Finite Difference

For any grid of regular nodes, the simplest way to calculate the next time step is to use the values of those around it.  This makes for easy mathematics and parallel simulation, as each node calculated is only dependent on the previous time step, not the nodes around it on the current calculated time step.  By choosing a regular grid, we reduce the levels of memory access required for irregular grids.  We test both 2D and 3D explicit finite difference simulations with 2n nodes in each dimension, using OpenMP as the threading operator in single precision.  The grid is isotropic and the boundary conditions are sinks.  Values are floating point, with memory cache sizes and speeds playing a part in the overall score.

Explicit Finite Difference Grid Solver (2D)Explicit Finite Difference Grid Solver (3D)

Despite no MCT, our Explicit Finite Difference testing showed preference for the Gryphon over the MSI Z87I.

Grid Solvers - Implicit Finite Difference + Alternating Direction Implicit Method

The implicit method takes a different approach to the explicit method – instead of considering one unknown in the new time step to be calculated from known elements in the previous time step, we consider that an old point can influence several new points by way of simultaneous equations.  This adds to the complexity of the simulation – the grid of nodes is solved as a series of rows and columns rather than points, reducing the parallel nature of the simulation by a dimension and drastically increasing the memory requirements of each thread.  The upside, as noted above, is the less stringent stability rules related to time steps and grid spacing.  For this we simulate a 2D grid of 2n nodes in each dimension, using OpenMP in single precision.  Again our grid is isotropic with the boundaries acting as sinks. Values are floating point, with memory cache sizes and speeds playing a part in the overall score.

Implicit Finite Difference Grid Solver (2D)

Point Calculations - n-Body Simulation

When a series of heavy mass elements are in space, they interact with each other through the force of gravity.  Thus when a star cluster forms, the interaction of every large mass with every other large mass defines the speed at which these elements approach each other.  When dealing with millions and billions of stars on such a large scale, the movement of each of these stars can be simulated through the physical theorems that describe the interactions. The benchmark detects whether the processor is SSE2 or SSE4 capable, and implements the relative code.  We run a simulation of 10240 particles of equal mass - the output for this code is in terms of GFLOPs, and the result recorded was the peak GFLOPs value.

n-body Simulation via C++ AMP

System Benchmarks Gaming Benchmarks
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  • ReneGQ - Thursday, March 13, 2014 - link

    I recently purchased an Asus Motherboard and the problems started from day 1. The drivers update never works, the same for AI Suite III (there´s a lot of updates for this model in Asus webpage). After 2 months I still can´t install BitDefender cause a clock watchdog error.
    Asus technical support is the worst, mails comes and goes with no solution.
    I will not recommend this brand to anyone. The brand has a very good Marketing but the product and the service are very disappointment.
  • Epimpin - Saturday, November 7, 2015 - link

    I literally just had an asus motherboard die on me. It was manufactured in 2003 and has been thru 5 moves, sat outside in the cold wet winter for 8 months and had the ram upgraded like 15 times and went thru 3 CPU upgrades and 3 psu swaps, 5 or 6 RTC batteries, 10 or so bios flashes and countless peripherals installed. The A8N motherboard. I was able to play GTA IV on high settings with an AMD R9 Video Card and an SSD last year. I also have a KFN5-D SLI (Circa 2006) with 2 Opteron 2393 SE Quad Core 3.1ghz Processors in which overclock fine with golden orb 2 heatsinks to 4.0ghz. I plan to have it around for a long time since i had it RMA'd this year with my extended ASUS Server Care package, well worth the $300. This motheboard and proc combo has been stomping every comparable core#/memory/SLi rig for years due to its 8000M/T Controller and FSB. System bus has been matched to processor speed and memory speed across channels giving ZERO bottlenecks. Something that other manufactures have yet to master. Asus is a great company and makes great stuff. I just bought This Z87 and ot it for 46.99 and it came with a 50$ mail in rebate so they paid me to buy it. Today i just bought the TUF Armor kit from Microcenter for 67$ and it has a 30$ mail in rebate so all in all I paid 37.99 for the Asus Gryphon Z87 TUF Armor Edition. Bought an I7 4790 for 239.99, Coolermaster G650M power supply for 64.99 and a 16G kit of 1866 XMP Patriot Viper mem for 42.00 and used my current pair of 120gig Samsung 840's in raid 0 and I have a really sweet system of under 500. Add in 2x AMD R9 295x2's in SLi and this system is going to rip holes in GTA V in Ultra at 4K. So for all of you Ripping on ASUS, You should look at the alternative companies, their products are far inferior to ASUS in manufacturing tech and innovation, ASUS is always CREATING tech that others are doing a piss poor job of emulating. Im my Honest and professional opinion the only other company that is better than or in the same class as ASUS is TYAN and they only make server boards now.

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