Gaming Benchmarks

Metro2033

Our first analysis is with the perennial reviewers’ favorite, Metro2033.  It occurs in a lot of reviews for a couple of reasons – it has a very easy to use benchmark GUI that anyone can use, and it is often very GPU limited, at least in single GPU mode.  Metro2033 is a strenuous DX11 benchmark that can challenge most systems that try to run it at any high-end settings.  Developed by 4A Games and released in March 2010, we use the inbuilt DirectX 11 Frontline benchmark to test the hardware at 1440p with full graphical settings.  Results are given as the average frame rate from a second batch of 4 runs, as Metro has a tendency to inflate the scores for the first batch by up to 5%.

Metro 2033 - One 7970, 1440p, Max Settings

Metro 2033 1 GPU 2 GPU
AMD
NVIDIA

Dirt 3

Dirt 3 is a rallying video game and the third in the Dirt series of the Colin McRae Rally series, developed and published by Codemasters.  Dirt 3 also falls under the list of ‘games with a handy benchmark mode’.  In previous testing, Dirt 3 has always seemed to love cores, memory, GPUs, PCIe lane bandwidth, everything.  The small issue with Dirt 3 is that depending on the benchmark mode tested, the benchmark launcher is not indicative of game play per se, citing numbers higher than actually observed.  Despite this, the benchmark mode also includes an element of uncertainty, by actually driving a race, rather than a predetermined sequence of events such as Metro 2033.  This in essence should make the benchmark more variable, but we take repeated in order to smooth this out.  Using the benchmark mode, Dirt 3 is run at 1440p with Ultra graphical settings.  Results are reported as the average frame rate across four runs.

Dirt 3 - One 7970, 1440p, Max Settings

Dirt 3 1 GPU 2 GPU
AMD
NVIDIA

Civilization V

A game that has plagued my testing over the past twelve months is Civilization V.  Being on the older 12.3 Catalyst drivers were somewhat of a nightmare, giving no scaling, and as a result I dropped it from my test suite after only a couple of reviews.  With the later drivers used for this review, the situation has improved but only slightly, as you will see below.  Civilization V seems to run into a scaling bottleneck very early on, and any additional GPU allocation only causes worse performance.

Our Civilization V testing uses Ryan’s GPU benchmark test all wrapped up in a neat batch file.  We test at 1080p, and report the average frame rate of a 5 minute test.

Civilization V - One 7970, 1440p, Max Settings

Civilization V 1 GPU 2 GPU
AMD
NVIDIA

Sleeping Dogs

While not necessarily a game on everybody’s lips, Sleeping Dogs is a strenuous game with a pretty hardcore benchmark that scales well with additional GPU power due to its SSAA implementation.  The team over at Adrenaline.com.br is supreme for making an easy to use benchmark GUI, allowing a numpty like me to charge ahead with a set of four 1440p runs with maximum graphical settings.

Sleeping Dogs - One 7970, 1440p, Max Settings

Sleeping Dogs 1 GPU 2 GPU
AMD
NVIDIA

Conclusions

Despite the deficit in the CPU department, the only manifestation that has in our gaming tests is using dual GPUs in Civilization V.  All other tests are within statistical variation with other PCIe 3.0 x8/x8 based motherboards.

Computational Benchmarks ASUS TUF Z87 Gryphon Conclusion
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  • HandsomeChow - Wednesday, February 12, 2014 - link

    The TUF components used have still to be tested but considering they are willing to backup the board with a five year warranty shows that they won't actually be using average run of the mill mosfets, caps and inductors right? Since it would actually negatively effect them if they use crappy-average quality electronics since it will cost more for them to replace the entire board for defective mosfets or inductors.
    Plus, the TUF series has one thing no other motherboards have and that is the advance thermal management and monitoring software. Which in my opinion is what stands out the most on the TUF series.
  • BernardP - Monday, February 3, 2014 - link

    It's disappointing they went with the run-of-the-mill Realtek ALC892 audio codec, instead of the better ALC1150.
  • Sivar - Monday, February 3, 2014 - link

    The ATX "Sabertooth" model uses an ALC1150.
  • DanNeely - Monday, February 3, 2014 - link

    This is a somewhat general question; but is there any easy way to determine if a mobo's large number of USB3 ports are due to additional controllers or just to the use of onboard USB3 hubs?
  • TGressus - Tuesday, February 4, 2014 - link

    Manufacturer's website specifications, or product manual.

    https://www.asus.com/Motherboards/GRYPHON_Z87/#spe...
  • Teardroop - Monday, February 3, 2014 - link

    I get the retail Armor Kit and it already has protectors for all the connectors, ALL! Audio, Video, USB, Ethernet, Internal USB, not just PCI-E and memory... I like it..
  • bigboxes - Tuesday, February 4, 2014 - link

    Why do you like it (besides it looking cool and all)?
  • Tjalve - Tuesday, February 4, 2014 - link

    So.. No ECC support and no C-series chipset. This is just a regular Asus board with 5 year warrenty and an optional platic cover that do more harm then good. Or am I missing somthing?
  • ShieTar - Tuesday, February 4, 2014 - link

    Why would you expect Server-Features from a board labeled "The Ultimate Force"?
  • ShieTar - Tuesday, February 4, 2014 - link

    "The Gryphon also offers an additional ‘Fan Overtime’ feature which keeps the fans spinning after the system is shut down in order to allow the equilibration of air inside and outside the case. This can be seen as important in humid climates, where hot air inside the case can cause inside condensation as it cools down."

    Can somebody explain to me why this would happen? If the air inside the case is just heated up air from the outside, then it absolute water content cannot be over the dew point of the outside air. So when you cool it back down to its original temperature, why would there suddenly be condensation? It's not like there are water reservoirs inside the case to saturate the air.

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