Metro2033

Our first analysis is with the perennial reviewers’ favorite, Metro2033.  It occurs in a lot of reviews for a couple of reasons – it has a very easy to use benchmark GUI that anyone can use, and it is often very GPU limited, at least in single GPU mode.  Metro2033 is a strenuous DX11 benchmark that can challenge most systems that try to run it at any high-end settings.  Developed by 4A Games and released in March 2010, we use the inbuilt DirectX 11 Frontline benchmark to test the hardware at 1440p with full graphical settings.  Results are given as the average frame rate from a second batch of 4 runs, as Metro has a tendency to inflate the scores for the first batch by up to 5%.

Metro 2033 - One 7970, 1440p, Max Settings

Metro 2033 - One 580, 1440p, Max Settings

Dirt 3

Dirt 3 is a rallying video game and the third in the Dirt series of the Colin McRae Rally series, developed and published by Codemasters.  Dirt 3 also falls under the list of ‘games with a handy benchmark mode’.  In previous testing, Dirt 3 has always seemed to love cores, memory, GPUs, PCIe lane bandwidth, everything.  The small issue with Dirt 3 is that depending on the benchmark mode tested, the benchmark launcher is not indicative of game play per se, citing numbers higher than actually observed.  Despite this, the benchmark mode also includes an element of uncertainty, by actually driving a race, rather than a predetermined sequence of events such as Metro 2033.  This in essence should make the benchmark more variable, but we take repeated in order to smooth this out.  Using the benchmark mode, Dirt 3 is run at 1440p with Ultra graphical settings.  Results are reported as the average frame rate across four runs.

Dirt 3 - One 7970, 1440p, Max Settings

Dirt 3 - One 580, 1440p, Max Settings

Civilization V

A game that has plagued my testing over the past twelve months is Civilization V.  Being on the older 12.3 Catalyst drivers were somewhat of a nightmare, giving no scaling, and as a result I dropped it from my test suite after only a couple of reviews.  With the later drivers used for this review, the situation has improved but only slightly, as you will see below.  Civilization V seems to run into a scaling bottleneck very early on, and any additional GPU allocation only causes worse performance.

Our Civilization V testing uses Ryan’s GPU benchmark test all wrapped up in a neat batch file.  We report the average frame rate of a 5 minute test.

Civilization V - One 7970, 1440p, Max Settings

Civilization V - One 580, 1440p, Max Settings

Sleeping Dogs

While not necessarily a game on everybody’s lips, Sleeping Dogs is a strenuous game with a pretty hardcore benchmark that scales well with additional GPU power due to its SSAA implementation.  The team over at Adrenaline.com.br is supreme for making an easy to use benchmark GUI, allowing a numpty like me to charge ahead with a set of four 1440p runs with maximum graphical settings.

Sleeping Dogs - One 7970, 1440p, Max Settings

Sleeping Dogs - One 580, 1440p, Max Settings

GPU Conclusions

Despite the computational discrepancies we have seen on the Z87I, the gaming benchmarks perform well – very few of our benchmarks show much difference when dealing with a single discrete GPU at 1440p.  The only ‘low’ result is perhaps Sleeping Dogs using a 7970, although the difference between 27.60 FPS and 28.10 FPS will not be noticeable.

Computation Benchmarks MSI Z87I Conclusion
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  • Touche - Wednesday, August 28, 2013 - link

    Do you test DPC latency with MBO software installed/running or without it?
  • SteelRing - Thursday, August 29, 2013 - link

    Is that a TOSLINK/Optical above the HDMI? Why is that not listed?
  • TrevorH - Monday, September 2, 2013 - link

    Glad to see that there are so many others who stopped reading this as soon as they saw "Realtek". Manufacturers, please note: Realtek NICs are not a selling point.
  • Tujan - Friday, September 6, 2013 - link

    I would be interested in any problem running these smaller boards with a graphics card . Then how if any problems or changes would occur within the specs. performance when a graphics card is used. Then how the board/board manufactures/bios handles the controls-settings differently. Or the feature set with the board manufacturer to do so (run with,disable onboard video within cpu).
    I've noticed some articles that describe certain inconsistency with mb components when utilizing them (the small boards) with graphics cards. Instead of the apu . Thanks.
  • smayonak - Tuesday, September 17, 2013 - link

    Hello Ian, would you happen to know if this board is capable of undervolting (voltage offset)? I read through the article a couple times, but couldn't find anything relating to this. My apologies if you've mentioned it already.
  • ozark - Sunday, September 29, 2013 - link

    I just got this myself but hasn't had the chance to put things together. One thing I noticed is the connector next to hdmi port (1 pin-blank-4pins). They don't have it listed in the manual. Any one know what it is?

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