HEDT Benchmarks: System Tests

Our System Test section focuses significantly on real-world testing, user experience, with a slight nod to throughput. In this section we cover application loading time, image processing, simple scientific physics, emulation, neural simulation, optimized compute, and 3d model development, with a combination of readily available and custom software. For some of these tests, the bigger suites such as PCMark do cover them (we publish those values in our office section), although multiple perspectives is always beneficial. In all our tests we will explain in-depth what is being tested, and how we are testing.

Application Load: GIMP 2.10.4

One of the most important aspects about user experience and workflow is how fast does a system respond. A good test of this is to see how long it takes for an application to load. Most applications these days, when on an SSD, load fairly instantly, however some office tools require asset pre-loading before being available. Most operating systems employ caching as well, so when certain software is loaded repeatedly (web browser, office tools), then can be initialized much quicker.

In our last suite, we tested how long it took to load a large PDF in Adobe Acrobat. Unfortunately this test was a nightmare to program for, and didn’t transfer over to Win10 RS3 easily. In the meantime we discovered an application that can automate this test, and we put it up against GIMP, a popular free open-source online photo editing tool, and the major alternative to Adobe Photoshop. We set it to load a large 50MB design template, and perform the load 10 times with 10 seconds in-between each. Due to caching, the first 3-5 results are often slower than the rest, and time to cache can be inconsistent, we take the average of the last five results to show CPU processing on cached loading.

AppTimer: GIMP 2.10.4

This benchmark has neatly fallen into two categories: mostly lower core count processors on one side, and the high-end desktop on the other. The 1920X and 2950X are quick, while Intel’s 18-core and the 32-core parts are slower. This is likely due to the bigger differential in single core performance, however I suspect that some of the memory latency might also be a factor here.

FCAT: Image Processing

The FCAT software was developed to help detect microstuttering, dropped frames, and run frames in graphics benchmarks when two accelerators were paired together to render a scene. Due to game engines and graphics drivers, not all GPU combinations performed ideally, which led to this software fixing colors to each rendered frame and dynamic raw recording of the data using a video capture device.

The FCAT software takes that recorded video, which in our case is 90 seconds of a 1440p run of Rise of the Tomb Raider, and processes that color data into frame time data so the system can plot an ‘observed’ frame rate, and correlate that to the power consumption of the accelerators. This test, by virtue of how quickly it was put together, is single threaded. We run the process and report the time to completion.

FCAT Processing ROTR 1440p GTX980Ti Data

All our systems perform similarly, however Intel’s faster single threaded performance puts its processors in the lead here. The EPYC 7601 sits out back with its low single core frequency.

3D Particle Movement v2.1: Brownian Motion

Our 3DPM test is a custom built benchmark designed to simulate six different particle movement algorithms of points in a 3D space. The algorithms were developed as part of my PhD., and while ultimately perform best on a GPU, provide a good idea on how instruction streams are interpreted by different microarchitectures.

A key part of the algorithms is the random number generation – we use relatively fast generation which ends up implementing dependency chains in the code. The upgrade over the naïve first version of this code solved for false sharing in the caches, a major bottleneck. We are also looking at AVX2 and AVX512 versions of this benchmark for future reviews.

For this test, we run a stock particle set over the six algorithms for 20 seconds apiece, with 10 second pauses, and report the total rate of particle movement, in millions of operations (movements) per second.

3DPM v2.1 can be downloaded from our server: 3DPMv2.1.rar (13.0 MB)

3D Particle Movement v2.1

It would appear that 3DPM loves threads and frequency, with the top four spots going to AMD. Even last generation’s 16-core outperforms Intel’s 18-core in this test using non-AVX instructions. An interesting comparison here is between the 2990WX and the EPYC 7601 – the extra frequency on the consumer processor helps drive an extra 30%+ performance.

Dolphin 5.0: Console Emulation

One of the popular requested tests in our suite is to do with console emulation. Being able to pick up a game from an older system and run it as expected depends on the overhead of the emulator: it takes a significantly more powerful x86 system to be able to accurately emulate an older non-x86 console, especially if code for that console was made to abuse certain physical bugs in the hardware.

For our test, we use the popular Dolphin emulation software, and run a compute project through it to determine how close to a standard console system our processors can emulate. In this test, a Nintendo Wii would take around 1050 seconds.

The latest version of Dolphin can be downloaded from https://dolphin-emu.org/

Dolphin 5.0 Render Test

Dolphin is typically governed by single threaded performance, so Intel sits at the front here again, although having the R7 2700X at the end seems a little odd. On the off chance that this is a freak result, I should run this test again. However on the second generation TR parts, the higher clock frequency of the 2950X puts it ahead of the 2990WX by a good 20 seconds.

DigiCortex 1.20: Sea Slug Brain Simulation

This benchmark was originally designed for simulation and visualization of neuron and synapse activity, as is commonly found in the brain. The software comes with a variety of benchmark modes, and we take the small benchmark which runs a 32k neuron / 1.8B synapse simulation, equivalent to a Sea Slug.


Example of a 2.1B neuron simulation

We report the results as the ability to simulate the data as a fraction of real-time, so anything above a ‘one’ is suitable for real-time work. Out of the two modes, a ‘non-firing’ mode which is DRAM heavy and a ‘firing’ mode which has CPU work, we choose the latter. Despite this, the benchmark is still affected by DRAM speed a fair amount.

DigiCortex can be downloaded from http://www.digicortex.net/

DigiCortex 1.20 (32k Neuron, 1.8B Synapse)

Here the quad-core processors with lots of cores have a good lead out front, however the low frequency of the EPYC 7601 puts it down the list. It would seem that the extra latency bi-modal cores in the 2990WX have not done too much damage, although you would feel that there might be extra performance to gain. 

y-Cruncher v0.7.6: Microarchitecture Optimized Compute

I’ve known about y-Cruncher for a while, as a tool to help compute various mathematical constants, but it wasn’t until I began talking with its developer, Alex Yee, a researcher from NWU and now software optimization developer, that I realized that he has optimized the software like crazy to get the best performance. Naturally, any simulation that can take 20+ days can benefit from a 1% performance increase! Alex started y-cruncher as a high-school project, but it is now at a state where Alex is keeping it up to date to take advantage of the latest instruction sets before they are even made available in hardware.

For our test we run y-cruncher v0.7.6 through all the different optimized variants of the binary, single threaded and multi-threaded, including the AVX-512 optimized binaries. The test is to calculate 250m digits of Pi, and we use the single threaded and multi-threaded versions of this test.

Users can download y-cruncher from Alex’s website: http://www.numberworld.org/y-cruncher/

y-Cruncher 0.7.6 Single Thread, 250m Digits

y-Cruncher 0.7.6 Multi-Thread, 250m Digits

The Intel software is heavily optimized for AVX2 or AVX512, which sows in our single threaded test, however when we pile on the cores and the memory channels, both of AMD’s 32-core parts give the Core i9 a run for its money.

Agisoft Photoscan 1.3.3: 2D Image to 3D Model Conversion

One of the ISVs that we have worked with for a number of years is Agisoft, who develop software called PhotoScan that transforms a number of 2D images into a 3D model. This is an important tool in model development and archiving, and relies on a number of single threaded and multi-threaded algorithms to go from one side of the computation to the other.

In our test, we take v1.3.3 of the software with a good sized data set of 84 x 18 megapixel photos and push it through a reasonably fast variant of the algorithms, but is still more stringent than our 2017 test. We report the total time to complete the process.

Agisoft’s Photoscan website can be found here: http://www.agisoft.com/

Agisoft Photoscan 1.3.3, Complex Test

Photoscan shows a good spread, however the 2990WX is sitting at the back as it has cores that cannot access memory quick enough – the EPYC 7601 with double the memory channels operates almost 500 seconds (20%+) quicker, so if the 2990WX had extra memory, I’m sure it would shoot up the list.

Interesting the TR 1950X sits top, above the TR 2950X which has better cache latency and higher frequency in all scenarios. That’s a head scratcher.

 

Our New Testing Suite for 2018 and 2019: Spectre and Meltdown Hardened HEDT Benchmarks: Rendering Tests
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  • Eastman - Tuesday, August 14, 2018 - link

    Just a comment regarding studios and game developers. I work in the industry and 90% of these facilities do run with Xeon workstations and ECC memory. Either custom built or purchased from the likes of Dell or HP. So yes, there is a market place for workstations. No serious pro would do work on a mobile tablet or phone where there is a huge market growth. There is definitely a place for a single 32 core CPUs. But among say 100 workstations there might be a place for only 4-5 of the 2990WX. Those would serve particles/fluids dynamics simulation. Most of the workload would be sent to render farms sometimes offsite. Those render farms could use Epyc/Xeon chips. If I was a head of technology, I would seriously consider these CPUs for my artists workflow.
  • ATC9001 - Wednesday, August 15, 2018 - link

    Another big thing which people don't consider is...the true "price" of these systems is nearly neck and neck. Sure you can save a couple hundred with AMD CPU, but by the time you add in RAM, mobo, PSU, storage etc....you're talking a 5k+...

    Intel doesn't want AMD to go away (think anti-trust) but they are definitely stepping up efforts which is great for consumers!
  • LsRamAir - Thursday, August 16, 2018 - link

    We've been patient! Looked at all the ads multiple times for support to. Please drop the rest of the knowledge, Sir! "Still writing" on the overclocking page is nibblin' at my patience and intrigue hemisphere.
  • Relic74 - Wednesday, August 29, 2018 - link

    Yes of course there is, I have one of the new 32 core systems and I use it with SmartOS. A VM management OS that could allow up to 8 game developers to use a single 32 Core workstation without a single bit of performance lost. That is as long as each VM has control over their own GPU. 4 Cores(most games dont new more than that in fact, no game needs more that), 32GB to 64GB of RAM (depending on server config) and an Nvidia 1080ti or higher, per VM. That is more than enough and would save the company thousands, in fact, that is exactly what most game developers use. Servers with 8 to 12 GPU's, dual CPUs, 32 to 64 cores, 512GB of RAM, standard config.

    You should watch Linus Tech Tips 12 node gaming system off of a single computer, it's the future and is amazing.
  • eek2121 - Saturday, August 18, 2018 - link

    You are downplaying the gaming market. It's a multi-billion dollar industry. Nothing niche about it.
  • HStewart - Monday, August 13, 2018 - link

    I agree with you - so this mainly concerning "It's over, Intel is finished"

    Normally I don't care much to discuss AMD related threads - but when people already bad mouth Intel, it all fair game in my opinion.

    But what is important and why I agree is that it not even close. Because the like it or not, PC Game industry which primary reason for desktop now is a minimal part of industry now - computers are mostly going to mobile - and just go into local BestBuy and you see why it not even close.

    Plus as in a famous WW II saying, "The Sleeper has been Awaken". One is got to be blind, if you think "Intel is finished" I think the real reason that 10nm is not coming out, is that Intel wants to shut down AMD for once and for always. I see this coming in two areas - in the CPU area and also with GPU - I believe the i870xG is precursor to it - with AMD GPU being replace with Artic Sound.

    But AMD does have a good side to this. That it keep Intel's prices down and Intel improving products.
  • ishould - Monday, August 13, 2018 - link

    "I think the real reason that 10nm is not coming out, is that Intel wants to shut down AMD for once and for always." This is actually not true, Intel is having *major* yield issues with 10nm, hence 14nm being a 4-year-node (possibly 5 years if it slips from the expected Holiday 2019), and is a contributing factor for the decline of Intel/rise of AMD.
  • HStewart - Monday, August 13, 2018 - link

    I not stating that Intel didn't have yield issues - but there is 2 things that should be taking in account - and of course Intel only really knows

    1. (Intel has stated this) That all 10nm are not equal - and then Intel's 10nm is closer to competition's 7nm - and this is likely the reason why it taking long.

    2. Intel realizes the process issues - and if you think they are not aware of competition in market - not just AMD but also ARM then one is a fool
  • ishould - Monday, August 13, 2018 - link

    I agree they were probably being too ambitious with their scaling (2.4x) for 10nm. Rumor is that they've had to sacrifice some scaling to get better yields. EUV cannot come soon enough!
  • MonkeyPaw - Monday, August 13, 2018 - link

    I highly highly doubt that Intel would postpone 10nm just to “shut down AMD.” Intel has shareholders to look out for, and Intel needs 10nm out the door yesterday. Their 10nm struggles are real, and it is costing them investor confidence. No way would they wait around to win a pissing match with AMD while their stock value goes down.

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