NVIIDA Ansel, Simultaneous Multi-Projection, & VR Funhouse Status Updates

Along with today’s news about the GeForce GTX 1060 launch, NVIDIA is also offering updated news on a few of their technologies and related software projects.

We’ll start with Ansel, NVIDIA’s 360 degree high-resolution screenshot composition and capture technology. After initially announcing it alongside the GTX 1080 as part of their Pascal technology briefing, the company is announcing that it will finally be shipping in select games this month, with the first of those shipping today. The first two games to get Ansel-enabled will be DICE’s Mirror’s Edge: Catalyst and CD Projekt Red’s The Witcher 3. Ansel support for Mirror’s Edge is launching today (or as NVIDIA’s press release puts it, “immediate availability”), meanwhile The Witcher 3 will get support added later this month.

As the tech requires vendors to integrate it into games and game engines on a case-by-case basis, this is a gradual rollout, but one NVIDIA is hoping to accelerate over time. The company has already lined up a half dozen additional games that will support the technology, including Unreal Tournament and No Man’s Sky, but they are not announcing an availability date at this time.

Meanwhile, in a more general status update on their Simultaneous Multi-Projection technology, NVIDIA is announcing that they have lined up both Unity and Epic Games to add support for the technology to their respective Unity and Unreal Engine 4 game engines. To that end the company is also confirming that over 30 games are now in development to implement the technology, including Epic’s Unreal Tournament.

Besides being a marquee feature of the Pascal architecture, simultaneous multi-projection is seen by NVIDIA as a key element in establishing a lead in the VR market. Though the full benefits of the technology remain to be seen, any potential performance advantage would be in their favor, and we should expect to see it significantly promoted alongside the GTX 1060, which will be NVIIDA’s entry-level VR card. Of course as developers need to implement the technology first, which is why for NVIDIA is it so important to get developers on-board and to make sure potential customers are aware.

Finally, speaking of VR, NVIDIA is also announcing that their big tech demo for Pascal, VR Funhouse, will be shipping this month. Unveiled alongside Ansel and SMP at the Pascal launch, VR Funhouse is built on Unreal Engine 4 and is meant to serve as a testbed for NVIDIA’s latest GameWorks/VRWorks technologies, including SMP and VRWorks Audio. The tech demo will be released on Steam later this month and will support the GTX 1060 and above. Though Pascal owners will want to take note that as this is a VR demo, it will require a VR headset – specifically, the HTC Vive – in order to use it.

Meanwhile NVIDIA has also confirmed that the source code to VR Funhouse will be opened up to developers. Though the primarily goal here is to allow developers to add additional attractions/modules to the tech demo, more broadly speaking it’s another means to help encourage developer adoption of GameWorks/VRWorks, giving developers a starting point for using the various technologies in NVIDIA’s libraries.

NVIDIA Announces GeForce GTX 1060: Starting at $249, Available July 19th
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  • Chaser - Saturday, July 9, 2016 - link

    Yeah Nvidia's marketing strategy is being ruled by AMD.
  • lev04 - Monday, July 11, 2016 - link

    Either you are an nvidia fanboy or you really don't know much bout videocards!if you did not noticed,lately,for about 3-4 months at least, amd Drivers have been progressing very well,with performance and stability gains.
    As fot the motherboard and psu killer....just lol!!!you do know that you are talking about a card built on a 14nm process,do you?!no comment on that,it is useless to say anything.
    Dx11,maybe you know,is old now,many games are releasing dx12 support,see tomb raider,and amd gains very well in this respect,while nvidia loses or remains he same in many tests on dx12.so think again m8.
    As for temps,they are perfecrly ok even on the stock cards.
    So in the end,as a consumer,forgive me if i can't see how 249usd are better for a 3gb and 192 memory bus width card than 239usd for a 8gb and 256 bus width one,given the actual benxhmarks!!!
  • ACE76 - Monday, July 11, 2016 - link

    lol...nice fanboy post.
  • JaegerLeo - Thursday, July 7, 2016 - link

    And who said there's gonna be a 3 gb version?
  • K_Space - Thursday, July 7, 2016 - link

    Jaegers these rumours have been known for quite a while now, and they have proven -at least- partially true. 3Gb and 6Gb with a starting price of $250 (with likely $299 for the 6Gb).
    I suspect 6Gb version is what people will eye, and in fairness $300 is extremely reasonable for 980 performance in 2016. The real issue is: pascal cards @ MSRP have been non-existent since lunch, and in this target market, price plays a huge impact.
    TL;DR it's not as cut as dry as people make it to be.
  • K_Space - Thursday, July 7, 2016 - link

    I went back to see if I can find the wccftech article that came with the initial rumour, it has been updated to reflect a 6Gb/FE split rather than their initial 3Gb/6Gb split.
    More interestingly: has anyone seen this:

    http://wccftech.com/amd-rx-480-4gb-retail-cards-8g...

    Retail RX 480 4Gb actually have 8Gb and just need a flash. Might this explain's Ryan:" for whatever reason the RX 480 appears to be in short supply"
  • fanofanand - Thursday, July 7, 2016 - link

    Ryan already addressed that previously, the review samples had 8Gb, retail cards will not.
  • K_Space - Thursday, July 7, 2016 - link

    Thanks!
  • jimbo2779 - Thursday, July 7, 2016 - link

    The 4gb card that wccftech bought had 8gb and was easily flashable to enable the full 8gb. Not a review card but a purchased retail unit.
  • vladx - Thursday, July 7, 2016 - link

    There will be a 3GB card too soon, it's called GTX 1050.

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