AMD's Full Teaser Text

On June 01, 2016 at 10 a.m. China Standard Time (3 a.m. BST / 4 a.m. CEST) the Radeon Technologies Group will be announcing:

  • Radeon™ RX 480 set to drive premium VR experiences into the hands of millions of consumers; priced from just $199
  •  First Polaris architecture-based graphics processor to deliver VR capability common in $500 GPUs; expected to accelerate the size of the VR-ready install-base and dramatically increase the pace of VR ecosystem growth
  • RadeonTM RX 480 specifications including:
  AMD Radeon RX 480
TFLOPs (FMA) >5 TFLOPs
Compute Units 36
Memory Bandwidth 256GB/sec
Memory Clock 8Gbps GDDR5
Memory Bus Width 256-bit
VRAM 4GB/8GB
Typical Board Power 150W
VR Premium Yes
AMD FreeSync Yes
DisplayPort 1.3/1.4 HDR

Set to formally launch on June 29th, the Radeon™ RX 480 will deliver the world’s most affordable solution for premium PC VR experiences, including a model that is both HTC™ Vive Ready and Oculus™ Rift™ certified and delivering VR capability common in $500 GPUs.

In a notable market survey, price was a leading barrier to adoption of VR. The $199 SEP for select Radeon™ RX Series GPUs is an integral part of AMD’s strategy to dramatically accelerate VR adoption and unleash the VR software ecosystem. AMD expects that its aggressive pricing will jumpstart the growth of the addressable market for PC VR and accelerate the rate at which VR headsets drop in price:

  • More affordable VR-ready desktops and notebooks: AMD expects that affordable PC VR enabled by Polaris architecture-based graphics cards will drive a wide range of VR-ready desktops and notebooks, providing a catalyst for the expansion of the addressable market to an estimated 100 million consumers over the next 10 years.
  • Making VR accessible to consumers in retail: Thus far, retail has not been a viable channel for VR sales as average system costs exceeding $999 have precluded VR-ready PCs from seeing substantial shelf space. The Radeon™ RX Series graphics cards will enable OEMs to build ideally priced VR-ready desktops and notebooks well suited for the retail PC market.
  • Unleashing VR developers on a larger audience: Adoption of PC VR technologies by mainstream consumers is expected to spur further developer interest across the ecosystem, unleashing new VR applications in education, entertainment, and productivity as developers seek to capitalize on the growing popularity of the medium.
  • Reducing the cost of entry to VR: AMD expects that affordable PC VR enabled by Polaris architecture-based graphics cards will dramatically accelerate the pace of the VR ecosystem, driving greater consumer adoption, further developer interest, and increased production of HMDs, ultimately resulting in a lower cost of entry as prices throughout the VR ecosystem decrease over time.

The Radeon™ RX Series launch represents the first salvo in AMD’s new “Water Drop” strategy aimed at releasing new graphics architectures in high volume segments first to support continued market share growth for Radeon™ GPUs. In May 2016, Mercury Research reported that AMD gained 3.2% market share in discrete GPUs in Q1 2016. The Radeon™ RX Series will address a substantial opportunity in PC gaming: more than 13.8 million PC gamers who spend $100-300 to upgrade their graphics cards, and 84% of competitive and AAA PC gamers. With Polaris architecture-based Radeon™ RX Series graphics cards, AMD intends to redefine the gaming experience in its class, introducing dramatically improved performance and efficiency, support for compelling VR experiences, and incredible features never before possible at these prices.

Supporting Quotes:

“VR is the most eagerly anticipated development in immersive computing ever, and is the realization of AMD’s Cinema 2.0 vision that predicted the convergence of cinematic visuals and interactivity back in 2008,” said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD. “As we look to fully connect and immerse humanity through VR, cost remains the daylight between VR being the purview of the wealthy, and universal access for everyone. The Radeon™ RX Series is the disruptive technology that adds rocket fuel to the VR inflection point, turning it into a technology with transformational relevance to consumers.”

“The Radeon™ RX series efficiency is driven by major architectural improvements and the industry’s first 14nm FinFET process technology for discrete GPUs, and could mark an important inflection point in the growth of virtual reality,” said Patrick Moorhead, principal analyst, Moor Insights & Strategy. “By lowering the cost of ownership and increasing the VR TAM, Radeon RX Series has the potential to propel VR-ready systems into retail in higher volumes, drive new levels of VR content investment, and even drive down the cost of VR headsets.”

“We congratulate AMD for bringing a premium VR ready GPU to market at a $199 price point,” said Dan O’Brien, vice president of virtual reality, HTC.  “This shows how partners like AMD survey the entire VR ecosystem to bring an innovative Radeon RX Series product to power high end VR systems like the HTC Vive, to the broadest range of consumers.”

AMD Teases Radeon RX 480
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  • alawadhi3000 - Wednesday, June 1, 2016 - link

    R9 390 and 390X have 6Gbps vRAM.
  • spaceholder - Wednesday, June 1, 2016 - link

    As someone who usually buys GPU's at the $150~ price and holds them for 3~ years this has my attention. The fact that its finally a new architechture offering 100% or so improvement over the last product to hold that price point makes it ok to spring for the $200 part.

    I was getting sick of the last 5 or so years of reviews saying "This isnt a new architechure, AMD just tweaked the old one, added 10% performance and x/y features. It still suffers from high TDP and isnt really competitive with Nvidia except on the low end".

    hopefully Nvidia responds in kind and the new generation of GPU's is here. Since I have a freesync monitor I'll be getting on ASAP.
  • Teknobug - Wednesday, June 1, 2016 - link

    A single 6-pin, that's a good thing.

    If the price remains at that I'm getting 2 of them for crossfire.
  • roy2115 - Wednesday, June 1, 2016 - link

    I keep hearing people say that the GTX 1070/1080 are overkill for 1080p gaming. What about in a few years? Are we at a point where graphics improvements at 1080p resolutions have reached a ceiling? If not, then I want a GTX 1070 or AMD's next offering above the RX 480 because I want to play max'd out settings at 1080p without having to upgrade every couple of years.
  • Jerion - Thursday, June 2, 2016 - link

    Sort of. We're at a point where the newest crop of GPUs has and will entirely outstrip the 1080p performance floor established with this generation (i.e. anything at or above the power of a GTX 950 will get your foot in the door with games at 1080p), to almost comical degrees. The 1080 can push 45 frames per second in a variety of games at 4K resolution. In any given game where it pushes 45 fps at 4K, that can be roughly translated into 180 frames per second at 1080p. That's so far beyond overkill that it is simply ridiculous, and there is so much headroom that games in a few years still won't come close to noticeably munching on that number. If you plan to stick with a 1080p display for the next few years, the GTX 1080 is a waste of money and you would be better off saving cash and going with something in the new midrange, such as the RX 480, or the inevitable RX 470 and GTX 1050/1060.

    The only reason to buy a truly high-end, $300+ GPU from this new generation is if you have a 4K or 1440p/144hz display. And if you don't have one of those things, your bank account will thank you. :)
  • Rocket321 - Wednesday, June 1, 2016 - link

    At $199 this is an automatic buy. I have been hoping to hear about green team's GTX 1060 plans, but if those are months away I will be moving to team red. I hope AMD has the supply to cover the market.
  • rav55 - Wednesday, June 1, 2016 - link

    You folks at Anand are SUPPOSSED to be pretty smart.

    So why do media sites benchmark NVidia's latest tech 16nm, 1.6 gHz GTX 1080 using benchmarks from the OBSOLETE DX11 API?

    Well the ONLY DX12 benchmark that ran on GTX 1080 showed that GPU was BROKEN running DX12.

    The best that 16nm, 1.6gHz GTX 1080 could do against 28nm, 1.05gHz AMD Fury X was a 11% improvement!!!

    That's it? ALL that new tech for ONLY 11% over last years AMD 28nm FuryX?

    GTX 1080 is BROKEN in DX12.
  • fanofanand - Wednesday, June 1, 2016 - link

    Tinfoil hat wearing internet commenter uses incorrect spelling in a statement questioning the intelligence level of the author. Internet commenter than uses all caps to make sure everyone skims past the comment. Internet commenter then proceeds to make several posts in a row lamenting the same thing. Internet commenter is brilliant, even if only in his own mind.
  • rav55 - Wednesday, June 1, 2016 - link

    Hey ANAND TECH

    Why aren't you running 3dMArks DX12 Draw call overhead feature test?

    Is it because that test shows just how BAD Intel and NVidia graphics silicon really is?

    You have the benchmark and you ran these tests last year.

    Lets see how AMD crushes Intel and NVidia in draw calls again.
  • jwcalla - Wednesday, June 1, 2016 - link

    Nobody cares about draw calls.

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