LG 34UM95 Monitor Review
by Chris Heinonen on June 18, 2014 7:00 AM EST21:9 monitors have done a good job of filling a couple niche positions in the marketplace. For someone that wants a single display to watch movies and use with the PC, the aspect ratio can work well. With many games, the wider field-of-view enhances games with more information on screen at once and a more immersive experience. Where they have fallen short is with their vertical resolution of 1080 pixels. Running two applications side-by-side makes everything feel cramped. For regular office work a 27” display for the same price has provided a better user experience.
Now we have the first 21:9 aspect ratio monitor with 1440 pixels of vertical resolution, the LG 34UM95. That provides the same vertical area as a 27” display but 3440 horizontal pixels instead of 2560. The larger size makes running two programs side-by-side equivalent to dual 20” displays at 1720x1440, or a 6:5 aspect ratio. Furthermore, the additional real estate makes it much easier to use for non-gaming or movie use. From spreadsheets to word processing, image editors to web browsers, the additional vertical space makes a large difference.
The LG 34UM95 is also the first non-Apple display to include Thunderbolt support. With three integrated USB ports you can use a single cable to drive the 34UM95 display and connected devices from a Thunderbolt equipped computer. An additional Thunderbolt connection allows you to connect another device directly to the 34UM95 as well. Unlike the Apple display there isn’t an Ethernet port, but there is integrated audio.
For traditional video cards the display includes a DisplayPort input and two HDMI ports. The HDMI ports are still revision 1.4a so they cannot support 60Hz refresh rates at the monitor's native resolution, but DisplayPort will run at 3440x1440 at 60Hz without any issues, including audio support. The monitor includes a full color management system with a 1-point white balance. As with previous LG displays, I have found that the CMS doesn’t work well and should be avoided. It improves the 100% readings but makes everything below that worse.
The 34UM95 includes two “Reader Modes” designed to make reading documents on-screen easier. In use what they do is pump up the red in the white balance. Since most displays ship with an overly-blue image by default, and people are used to that, this will help those people. If you have the display calibrated correctly, you wind up with an image that is very red and large errors in gamma and grayscale. Since these are easy to enable and disable in the menu system, if you like them it is easy to utilize it.
LG 34UM95 | |
Video Inputs | 2x HDMI 1.4a, DisplayPort |
Panel Type | IPS |
Pixel Pitch | 0.2325mm |
Colors | 1.07 Billion |
Brightness | 320 cd/m2 |
Contrast Ratio | 1000:1 |
Response Time | 5ms GtG |
Viewable Size | 34" |
Resolution | 3440x1440 |
Viewing Angle (H/V) | 178 / 178 |
Backlight | LED |
Power Consumption (operation) | 56W |
Power Consumption (standby) | 1.2W |
Screen Treatment | Anti-Glare |
Height-Adjustable | No |
Tilt | Yes, -5 to 15 degrees |
Pivot | No |
Swivel | No |
VESA Wall Mounting | Yes, 100mm VESA |
Dimensions w/ Base (WxHxD) | 32.7" x 18.5" x 6.8" |
Weight | 17 lbs. |
Additional Features | 3.5mm stereo out, 2x Thunderbolt, 2x USB 2.0, 1x USB 3.0, 2x7W speakers |
Limited Warranty | 1 year |
Accessories | DisplayPort Cable, HDMI Cable |
Price | $999 |
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TegiriNenashi - Wednesday, June 18, 2014 - link
"... Oculus Rift and 4:3 ..."4:3 in nowhere in Oculus Rift spec. Each eye is fed with square image; actually the vertical dimension is slightly larger than horizontal one(!).
althaz - Wednesday, June 18, 2014 - link
Occulus Rift should still have widescreen displays - our vision is much, MUCH wider than it is high.AkumaX - Thursday, June 19, 2014 - link
well that's funny you say that since this is pretty close to have 2 x 4:3 monitors.. side by side lolpetergreyhill - Friday, June 20, 2014 - link
Only people with eyes prefer wide screen.Marthisdil - Wednesday, June 18, 2014 - link
It is a niche market. The market for $1000 monitors is relatively small right now.Frenetic Pony - Wednesday, June 18, 2014 - link
In screens maybe, in other things no. EG there isn't even a Korean camera company worth mentioning. Even Samsung just plays way behind while Japan dominates still consumer cameras and the US and Germany have the only two pro movie camera companies anyone actually buys.jjj - Wednesday, June 18, 2014 - link
If it was 2160p and half the price i would totally buy it,as it is now ... i want it but i know better than to not go at least 4k at this point in time.Anyway,good to see the 29 incher getting a bigger brother.
rituraj - Wednesday, June 18, 2014 - link
2160 vertical with 21:9 will make it 5040/2160. That's even higher than 4K you are expecting for half the pricenathanddrews - Wednesday, June 18, 2014 - link
They're making them as 2.37:1 5120x2160 displays, perfect for watching scope movies. Right now there are only a few large (80"+) models in the wild, but I'm hoping we'll see these so-called 5K displays work their way down to desktop size.DanNeely - Wednesday, June 18, 2014 - link
I'd much rather have a 5k display in 5120x2880 at ~30", 16:9 in that size would play nicer with my existing multi-monitor setup and the resolution would give 2:1 scaling options for software that isn't hDPI aware.