Display Measurement

The Red Magic 3 features a 2340 x 1080 6.65” OLED screen. At this screen size, the resolution is certainly quite stretched, however for a gaming phone I don’t think that’s too much of a priority, and the 90Hz refresh of the panel certainly makes up for it.

The phone’s software settings are very basic, there’s just a toggle between a Display P3 gamut target and an sRGB target.

We move on to the display calibration and fundamental display measurements of the Red Magic 3 screen. As always, we thank X-Rite and SpecraCal, as our measurements are performed with an X-Rite i1Pro 2 spectrophotometer, with the exception of black levels which are measured with an i1Display Pro colorimeter. Data is collected and examined using SpectraCal's CalMAN software.

Display Measurement - Maximum Brightness  

In terms of maximum brightness, the phone gets an unusual maximum of 455 nits, which is slightly above the regular ~400 of “standard” OLED panels out there in the market. It doesn’t get as bright as newer panel generations and it also lacks a brightness boost function.

 
SpectraCal CalMAN

In terms of greyscale accuracy, the RM3 exhibits quite a colder colour temperature at 7156K. There’s no way to change this in the settings and is essentially what you’re stick with.

I also note that the gamma for the phone is very high and looks like it’s targeting a level of 2.5, coming in close at 2.43.

SpectraCal CalMAN

There’s a noticeable blue-shift as well as darker tones in the greyscale reproduction.

Display Measurement - Greyscale Accuracy

Because of these large divergences, the phone only ends up with a dE2000 of 5.04, among one of the worst results out there.


SpectraCal CalMAN 

In the sRGB saturations test, the RM3 actually seems to do quite well and it’s saturation levels aren’t too bad and it keeps largely to the gamut, albeit the maximum reds and blues are short of the full sRGB gamut. The main issue here is that everything is shifted by the off-target colour temperature.

Display Measurement - Saturation Accuracy - sRGB dE2000 

Mainly due to the colour temperature shift, we see the phone only end up with a dE2000 of 3.65 in the sRGB natural setting.


SpectraCal CalMAN 

In the P3 higher gamut mode, the phone’s saturations actually seem to exceed the standard. The higher mid-level saturations are also due to the higher than 2.2 gamma target employed by the Nubia.

Display Measurement - Saturation Accuracy - Display-P3

Due to the colour temperature shift again and the gamma not being on target, the RM3 only manages a dE2000 of 3.88.


SpectraCal CalMAN

Display Measurement - Gretag–Macbeth Colour Accuracy

The GMB test isn’t too terrible, but again, colour temperature and gamma are the biggest issues in the inaccuracies.

Overall, the RM3’s colour calibration isn’t too fantastic simply due to the fact that it’s knowingly targeting something different from the norm. The colour temperature shift unfortunately isn’t something you can fix as there’s no dedicated controls for it – and the higher gamma target of 2.5 is also that’s inherent to the vendor’s choice.

While the colour calibration is certainly not par with other flagships, it remains a good screen due to the OLED aspect and simply due to the fact that it’s a 90Hz display.

GPU Performance Battery Life
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  • abufrejoval - Friday, September 27, 2019 - link

    Nice to read that the fan can be turned off without any negative effect.

    Already wishing that rubber cases might actually cover that "dust pipe".

    Is there any indication of the USB-C speed or if it supports display port alt mode?

    Does the device support developer mode and an unlocked boot-loader?
  • tiwi1391 - Friday, September 27, 2019 - link

    Have the RM3. It supports developer mode (currently using it to speed up animations), but I didn't look into the bootloader. XDA have a small RM3 community that could answer that question.
  • nerdydesi - Friday, September 27, 2019 - link

    Yes, I've unlocked the bootloader, rooted my device and installed twrp. No custom roms yet though as far as I know.
  • Wardrive86 - Friday, September 27, 2019 - link

    Where i think Nvidia had it right, back in the days of the Tegra Note 7, was shipping with the ability to map a gamepad to any game. If its a gaming phone it needs this capability
  • Xex360 - Friday, September 27, 2019 - link

    We live in strange times, cheaper phones are the premium ones and expensive ones have less features and design flaws.
  • PeachNCream - Friday, September 27, 2019 - link

    I agree that taken in the context of the Black Shark 2 review, the Red Magic 3 looks considerably better in all aspects. It further detracts from any possible value the BS2 might offer.
  • Total Meltdowner - Friday, September 27, 2019 - link

    It's all the same crap. "gaming phone" is just a new marketing term.

    Release a phone with some INNOVATION. They are all the same and it's boring.

    Try a 12000mAH battery
    Maybe make the phone like a lego kit where you can continuously upgrade the pieces over time.

    Anything to make your phone stand out from the others may be worth the risk.
  • PeachNCream - Friday, September 27, 2019 - link

    I vaguely recall there was a lego-like phone project that allowed modular replacement of various sub-components, but it never made it into production. Like you, I agree that a larger battery would be a useful feature. I miss the days of removable back panels that could be replaced with a thicker/bigger panel to allow double or triple the battery capacity.
  • ingwe - Friday, September 27, 2019 - link

    I think the real thing with a phone that has removable parts is that the interfaces just take up a lot of room that could be going to other things. When it comes down to have 2/3 or less of the battery capacity (at the same size phone) with a replaceable battery vs a non replaceable battery.
  • patel21 - Friday, September 27, 2019 - link

    Actually MOTO Z series was really innovative on this part, but I guess people didn't rewarded their LEGO-ability.

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