On our forums and elsewhere over the past couple of weeks there has been quite a bit of chatter on the subject of VRAM allocation on the GeForce GTX 970. To quickly summarize a more complex issue, various GTX 970 owners had observed that the GTX 970 was prone to topping out its reported VRAM allocation at 3.5GB rather than 4GB, and that meanwhile the GTX 980 was reaching 4GB allocated in similar circumstances. This unusual outcome was at odds with what we know about the cards and the underlying GM204 GPU, as NVIDIA’s specifications state that the GTX 980 and GTX 970 have identical memory configurations: 4GB of 7GHz GDDR5 on a 256-bit bus, split amongst 4 ROP/memory controller partitions. In other words, there was no known reason that the GTX 970 and GTX 980 should be behaving differently when it comes to memory allocation.


GTX 970 Logical Diagram


GTX 970 Memory Allocation (Image Courtesy error-id10t of Overclock.net Forums)

Since then there has been some further investigation into the matter using various tools written in CUDA in order to try to systematically confirm this phenomena and to pinpoint what is going on. Those tests seemingly confirm the issue – the GTX 970 has something unusual going on after 3.5GB VRAM allocation – but they have not come any closer in explaining just what is going on.

Finally, more or less the entire technical press has been pushing NVIDIA on the issue, and this morning they have released a statement on the matter, which we are republishing in full:

The GeForce GTX 970 is equipped with 4GB of dedicated graphics memory.  However the 970 has a different configuration of SMs than the 980, and fewer crossbar resources to the memory system. To optimally manage memory traffic in this configuration, we segment graphics memory into a 3.5GB section and a 0.5GB section.  The GPU has higher priority access to the 3.5GB section.  When a game needs less than 3.5GB of video memory per draw command then it will only access the first partition, and 3rd party applications that measure memory usage will report 3.5GB of memory in use on GTX 970, but may report more for GTX 980 if there is more memory used by other commands.  When a game requires more than 3.5GB of memory then we use both segments.

We understand there have been some questions about how the GTX 970 will perform when it accesses the 0.5GB memory segment.  The best way to test that is to look at game performance.  Compare a GTX 980 to a 970 on a game that uses less than 3.5GB.  Then turn up the settings so the game needs more than 3.5GB and compare 980 and 970 performance again.

Here’s an example of some performance data:

GeForce GTX 970 Performance
Settings GTX980 GTX970

Shadows of Mordor

<3.5GB setting = 2688x1512 Very High

72fps

60fps

>3.5GB setting = 3456x1944

55fps (-24%)

45fps (-25%)

Battlefield 4

<3.5GB setting = 3840x2160 2xMSAA

36fps

30fps

>3.5GB setting = 3840x2160 135% res

19fps (-47%)

15fps (-50%)

Call of Duty: Advanced Warfare

<3.5GB setting = 3840x2160 FSMAA T2x, Supersampling off

82fps

71fps

>3.5GB setting = 3840x2160 FSMAA T2x, Supersampling on

48fps (-41%)

40fps (-44%)

On GTX 980, Shadows of Mordor drops about 24% on GTX 980 and 25% on GTX 970, a 1% difference.  On Battlefield 4, the drop is 47% on GTX 980 and 50% on GTX 970, a 3% difference.  On CoD: AW, the drop is 41% on GTX 980 and 44% on GTX 970, a 3% difference.  As you can see, there is very little change in the performance of the GTX 970 relative to GTX 980 on these games when it is using the 0.5GB segment.

Before going any further, it’s probably best to explain the nature of the message itself before discussing the content. As is almost always the case when issuing blanket technical statements to the wider press, NVIDIA has opted for a simpler, high level message that’s light on technical details in order to make the content of the message accessible to more users. For NVIDIA and their customer base this makes all the sense in the world (and we don’t resent them for it), but it goes without saying that “fewer crossbar resources to the memory system” does not come close to fully explaining the issue at hand, why it’s happening, and how in detail NVIDIA is handling VRAM allocation. Meanwhile for technical users and technical press such as ourselves we would like more information, and while we can’t speak for NVIDIA, rarely is NVIDIA’s first statement their last statement in these matters, so we do not believe this is the last we will hear on the subject.

In any case, NVIDIA’s statement affirms that the GTX 970 does materially differ from the GTX 980. Despite the outward appearance of identical memory subsystems, there is an important difference here that makes a 512MB partition of VRAM less performant or otherwise decoupled from the other 3.5GB.

Being a high level statement, NVIDIA’s focus is on the performance ramifications – mainly, that there generally aren’t any – and while we’re not prepared to affirm or deny NVIDIA’s claims, it’s clear that this only scratches the surface. VRAM allocation is a multi-variable process; drivers, applications, APIs, and OSes all play a part here, and just because VRAM is allocated doesn’t necessarily mean it’s in use, or that it’s being used in a performance-critical situation. Using VRAM for an application-level resource cache and actively loading 4GB of resources per frame are two very different scenarios, for example, and would certainly be impacted differently by NVIDIA’s split memory partitions.

For the moment with so few answers in hand we’re not going to spend too much time trying to guess what it is NVIDIA has done, but from NVIDIA’s statement it’s clear that there’s some additional investigating left to do. If nothing else, what we’ve learned today is that we know less than we thought we did, and that’s never a satisfying answer. To that end we’ll keep digging, and once we have the answers we need we’ll be back with a deeper answer on how the GTX 970’s memory subsystem works and how it influences the performance of the card.

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  • MrPelican - Saturday, January 24, 2015 - link

    But people HAVE reported performance issues. Don't you understand that this was HOW this issue was discovered in the first place, and people have found with certain games such as 'Mordor Shadow of Middle Earth', the moment the GPU dips in to that 0.5GB, there is a big drop in performance! If there was no performance issue, do you think we would even be discussing this, or that so many people would be in uproar about it? This is a SERIOUS problem, and it's only the tip of iceberg as more and more games need to utilise the full 4GB RAM. GTA V is just around the corner after all!
  • maximumGPU - Sunday, January 25, 2015 - link

    I think the issue was discovered when gpu monitoring tools weren't showing a full 4 GB allocation no matter what the settings, rather than by a performance drop.
    This is my experience as well, I top out at 3.5 GB on DA inquisition on 1440p.
  • andrewaggb - Monday, January 26, 2015 - link

    But doesn't that mean for DA inquisition, you're card is effectively a 3.5GB card? Because the game is unaware or unable to use the other memory partition? Or am I misunderstanding something?
  • Lakku - Tuesday, February 3, 2015 - link

    The game shouldn't matter as the driver is between the game/OS and the card. OSDs and programs that show VRAM amounts report the card incorrectly and that is when/why the problem arose.
  • D. Lister - Sunday, January 25, 2015 - link

    Could you please share a link where multiple 970 users are in an uproar about big drops in performance related to this issue... because if such is the case, it is certainly a moment of shame for Nvidia.
  • Gothmoth - Sunday, January 25, 2015 - link

    nonsense... it was discovered becasue some tech geeks have too much time on their hands..
  • mlambert890 - Sunday, January 25, 2015 - link

    If this is a "SERIOUS" problem (that your budget card might suffer a 3% perf hit vs the absolute premium card that costs far more) in the MOST extreme performance issues than you must lead a charmed life indexed

    Those who are most angry are the ones who need to believe that the 970 is nothing more than a declocked 980 for the "smart guys" and that the 980 is for suckers with too much money

    Reality is that this statement, and these tests, show a minor difference between the two. Given the price difference it should be expected, sorry.
  • xthetenth - Monday, January 26, 2015 - link

    Or you could just buy a top of the line AMD card for less than the NVIDIA 'budget' card and be happy without worrying about weird errata. Considering the 970 was sold as a declocked 980, it's pretty fair to expect a declocked 970.
  • Friendly0Fire - Monday, January 26, 2015 - link

    Um, where was the 970 ever sold as a "declocked" 980?

    Also, AMD may be cheaper, but their power characteristics and drivers are much worse than Nvidia's. You're applying selective bias here.
  • dcoca - Wednesday, January 28, 2015 - link

    Dude its not that at all, it's that when I paid 400 plus tax Canadian on a card based on the specs, 64 rops and 2Meg of l2 cash, with 4 gigs of ram running at memory bandwidth of 224, on a 256 bit bus, to only find out after 4 month that the specs that I based my decision was false.... that's the point, it's like being told you are getting an i5 to find out its an i3 with HT.. anyone that doesn't see that is just stupid, please bend over for me.

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