Conclusions

The ASUS ROG Swift PG278Q is a monitor that is good when it comes to the usability features, but falls short on many of the objective measures. With a well designed stand, a pair of USB 3.0 ports, and a nice OSD, it is a display that is easy to use and adjust. It has a TN panel, but it is easy to make sure it is in line with your eyes and won't suffer as much color shifting and other issues that TN often can.

However, it doesn't have any side USB ports, only a single DisplayPort 1.2 input, and the uniformity of the display leaves a lot to be desired. The pre-calibrations numbers are decent though not exceptional, but the uniformity data isn't good. There are issues at the top and lower-right of the display that cause the backlight uniformity to be bad and the color uniformity to suffer as a result.

Of course most people are buying a G-SYNC display for gaming, not image editing, and here the ROG does well. Compared to the previously reviewed Acer 4K G-SYNC, the ASUS is superior for gaming. The extra resolution of the Acer may work better for movies or daily work, but for gaming the ASUS does a better job today. The main drawback of the ASUS is the use of a TN panel over IPS, though Acer has shown a 144Hz IPS G-SYNC display they plan to release. Since IPS has more image retention than TN we aren't sure how this will perform in real life, but it might be an answer for gaming and daily use.

For the gamers ASUS is targeting with this display, the ROG Swift PG278Q is a very good choice. The resolution is more appropriate for gaming than a 4K display, and the objective measurements are better as well. ASUS could add some additional USB 3.0 ports but that isn't a major loss. Overall the ROG is a very good monitor for the target audience.

If there's one major concern, it's pricing. There are plenty of 27" 2560x1440 IPS displays available with prices starting well under $500, and with many of those you can even overclock the signal to varying degrees (so 80-90 Hz is often achievable). You don't get G-SYNC or any other form of adaptive V-SYNC, but you do often get better image quality. With a current price of $790 online, the PG278Q is roughly twice the cost, making it very much a premium gaming accessory for NVIDIA GPU owners. It's expensive, yes, but then unlike a high-end GPU there's a good chance you'll still be able to happily use this display five years down the road.

Power Use, Gamut, Input Lag
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  • shonferg - Monday, February 16, 2015 - link

    I found the article here on AndandTech that gave me the impression that G-sync can do self-refresh:

    http://www.anandtech.com/show/7582/nvidia-gsync-re...

    "You can only do so much with VBLANK manipulation though. In present implementations the longest NVIDIA can hold a single frame is 33.3ms (30Hz). If the next frame isn’t ready by then, the G-Sync module will tell the display to redraw the last frame."

    "Game/hardware/settings combinations that result in frame rates below 30 fps will exhibit stuttering since the G-Sync display will be forced to repeat frames"

    Of course, that article was about first gen, pre-release hardware, and I don't know if things have changed since that initial article.

    But if that's still the way it works, it sounds like it will only kick in if the frame rate is below 30 fps, and even then it's kind of dumb in that it waits the full 33 ms before re-showing the previous frame. So if the next frame is ready moments later, it will have to wait for the next refresh, causing a stutter.

    Unfortunately, it sounds like it wasn't doing anything smart like noticing frame rate is falling lower than a certain threshold and then doubling the frame rate to prevent the possibility of flicker and stutter. Seems like it needs the ability for the GPU to send a "redraw the last frame now" command for situations like that so that frame refresh can be doubled without doubling bandwidth requirements.
  • GameLifter - Friday, February 13, 2015 - link

    I got this monitor at launch and I'm still loving it. G-Sync is incredible, ULMB is incredible, the higher refresh rate makes a noticeable difference, and the color quality is very good for a TN panel. Heck, better than any TN panel I've seen.

    However, I did notice a dead pixel towards the top of the screen recently. It's not bad but I hope more don't start to show up. Back light uniformity is sub par but it's not very noticeable to me unless I have my lights off and the screen is black or a darker color.

    Overall I'm very pleased with this monitor and hopefully higher refresh rate panels and VRR technology become the norm.
  • pandemonium - Saturday, February 14, 2015 - link

    May as well remove the Input Lag from the reviews until you can produce some results for that. Every time I see that I get disappointed because that's a key metric for me.
  • cheinonen - Saturday, February 14, 2015 - link

    It's only missing on monitors that are DisplayPort only, which has only been the G-Sync models to this point. If we left the section out without the explanation, it would cause far more comments.
  • wyewye - Saturday, February 14, 2015 - link

    Why are you reviewing an year old stuff?
    What do you have to add compared to the other gazillion reviews of ROG Swift out there?

    Apparently nothing.
    Nothing about latency or input lag on a gaming monitor review.

    Really pathetic.
    Whats going on with you AnandTech? Severe budget cuts?
  • cheinonen - Saturday, February 14, 2015 - link

    Input lag was addressed in the piece. Since the ROG Swift runs at a resolution beyond a CRT, and has no HDMI input for a lag tester, there is no way to generate a reliable number for lag. I've seen numbers for it that indicate under 5ms when using SMTT, but SMTT stopped issuing licenses and ours expired, so I cannot use it to test anymore. If you have a way to measure the input lag that is reliable and accurate and works with DisplayPort, we'd love to know.
  • Slowking - Saturday, February 14, 2015 - link

    "Why are you reviewing an year old stuff?"

    I clicked on the article half hoping it contained more information on a forthcoming cheaper version of the Swift.
  • Achaios - Saturday, February 14, 2015 - link

    Honestly, I cannot see a difference between 60 Hz and 144 Hz, which leads me to assume that: 1. Either my eyes are defective or 2. Those who claim to see a difference between 60Hz and 144 Hz are lying.
  • snuuggles - Saturday, February 14, 2015 - link

    It's not your eyes, it's your brain. I guess it could be like being colorblind or something. In a way, it's an advantage to you because you'll never need to bother spending money on something like this :)
  • Murloc - Saturday, February 14, 2015 - link

    it's like being an audio peasant, you spare lots of money if you're content with desktop speakers.
    I've never tried a 144Hz monitor so the jury is still out for me.

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