Battlefield 1 (DX11)

Battlefield 1 returns from the 2017 benchmark suite, the 2017 benchmark suite with a bang as DICE brought gamers the long-awaited AAA World War 1 shooter a little over a year ago. With detailed maps, environmental effects, and pacy combat, Battlefield 1 provides a generally well-optimized yet demanding graphics workload. The next Battlefield game from DICE, Battlefield V, completes the nostalgia circuit with a return to World War 2, but more importantly for us, is one of the flagship titles for GeForce RTX real time ray tracing, although at this time it isn't ready.

We use the Ultra preset is used with no alterations. As these benchmarks are from single player mode, our rule of thumb with multiplayer performance still applies: multiplayer framerates generally dip to half our single player framerates. Battlefield 1 also supports HDR (HDR10, Dolby Vision).

Battlefield 1 1920x1080 2560x1440 3840x2160
Average FPS
99th Percentile

At this point, the RTX 2080 Ti is fast enough to touch the CPU bottleneck at 1080p, but it keeps its substantial lead at 4K. Nowadays, Battlefield 1 runs rather well on a gamut of cards and settings, and in optimized high-profile games like these, the 2080 in particular will need to make sure that the veteran 1080 Ti doesn't edge too close. So we see the Founders Edition specs are enough to firmly plant the 2080 Founders Edition faster than the 1080 Ti Founders Edition.

The outlying low 99th percentile reading for the 2080 Ti occurred on repeated testing, and we're looking into it further.

The 2018 GPU Benchmark Suite and The Test Far Cry 5
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  • mapesdhs - Thursday, September 27, 2018 - link

    Does the site earn anything from your reading their articles? Just curious.
  • sing_electric - Thursday, September 20, 2018 - link

    I really wonder how well raytracing will be implemented in the next 1-2 years. My bet is that for many of the titles Nvidia's announced, the effects will be limited and sort of gimicky, and the real benefits will come with titles that are starting development now (or, more likely, in a few months, when devs can look at how the 1st attempts at using RT faired).

    If my hunch is right, then that means that the RT features are likely to be of little practical use in this generation, since the real benefits won't come until some point after Nvidia's next-gen (7nm? 5?) chips come out with much-improved performance.
  • MadManMark - Thursday, September 20, 2018 - link

    It sounds like the 2080 TI at maybe 1440 might be viable for RT. But yeah, for the most part this is about the future, and starting to get some games out there so for future releses there is not the "chicken & egg" problem they have now (no games to use it for, but reason there are no games is there are no cards to use it).

    Nvidia clearly sacrificing short-term profitability to establish this base; notice how the 2080 is both priced & performs about the same as the 1080 Ti. With the larger die size despite 12nmFF, driver development costs, etc, there is little doubt in my mind that Nvidia will be making a bigger margin on the 1080 Ti than the 2080. But they want to make it cheap enough so that, even if there is little to gain RIGHT NOW from buying 2080 instead fo 1080 Ti, there is also little lost either.
  • milkod2001 - Thursday, September 20, 2018 - link

    It will have to be AMD who also jumps on raytracing thing first then maybe game developers will take it seriously.
  • MadManMark - Thursday, September 20, 2018 - link

    "Bartender, I'll have what milkod2001's having!" ;)
  • El Sama - Thursday, September 20, 2018 - link

    RTX 2080 not worth buying right now, 1080ti is cheaper (lol), cooler and performs equal. RTX 2080ti is a 1200+ Card that is around 60% price increase from 1080ti for a 25-28% performance increase? How is that a good purchase? Neither of them are worth buying right now.
  • Toadster - Thursday, September 20, 2018 - link

    decisions - 24 monthly payments for an iPhone XS Max? or GTX 2080Ti :)
  • milkod2001 - Thursday, September 20, 2018 - link

    Get iPhone if you want to be cool guy, you cannot put RTX 2080ti into your pocket :)
  • Arbie - Thursday, September 20, 2018 - link

    THANK YOU for the Ashes of the Singularity benchmark results. The deltas may not translate to other games but show me exactly what to expect from an upgrade.
  • darckhart - Thursday, September 20, 2018 - link

    But NVIDIA's key features - such as real time ray tracing and DLSS - aren't being utilized by any games right at launch. In fact, it's not very clear at all when those games might arrive, because NVIDIA ultimately is reliant on developers here.

    In the Star Wars Reflections demo, we measured the RTX 2080 Ti Founders Edition managing around a 14.7fps average at 4K and 31.4fps average at 1440p when rendering the real time ray traced scene. With DLSS enabled, it jumps to 33.8 and 57.2fps

    Direct quotes from article. Price premium for NV tech that (1) will not be in games at launch and may have months of buggy implementation from early adoption and may not have widespread adoption, (2) needs extreme help from DLSS to have usable framerates. Should've been named DTX not RTX.

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