Meet The New Future of Gaming: Different Than The Old One

Up until last month, NVIDIA had been pushing a different, more conventional future for gaming and video cards, perhaps best exemplified by their recent launch of 27-in 4K G-Sync HDR monitors, courtesy of Asus and Acer. The specifications and display represented – and still represents – the aspired capabilities of PC gaming graphics: 4K resolution, 144 Hz refresh rate with G-Sync variable refresh, and high-quality HDR. The future was maxing out graphics settings on a game with high visual fidelity, enabling HDR, and rendering at 4K with triple-digit average framerate on a large screen. That target was not achievable by current performance, at least, certainly not by single-GPU cards. In the past, multi-GPU configurations were a stronger option provided that stuttering was not an issue, but recent years have seen both AMD and NVIDIA take a step back from CrossFireX and SLI, respectively.

Particularly with HDR, NVIDIA expressed a qualitative rather than quantitative enhancement in the gaming experience. Faster framerates and higher resolutions were more known quantities, easily demoed and with more intuitive benefits – though in the past there was the perception of 30fps as cinematic, and currently 1080p still remains stubbornly popular – where higher resolution means more possibility for details, higher even framerates meant smoother gameplay and video. Variable refresh rate technology soon followed, resolving the screen-tearing/V-Sync input lag dilemma, though again it took time to catch on to where it is now – nigh mandatory for a higher-end gaming monitor.

For gaming displays, HDR was substantively different than adding graphical details or allowing smoother gameplay and playback, because it meant a new dimension of ‘more possible colors’ and ‘brighter whites and darker blacks’ to gaming. Because HDR capability required support from the entire graphical chain, as well as high-quality HDR monitor and content to fully take advantage, it was harder to showcase. Added to the other aspects of high-end gaming graphics and pending the further development of VR, this was the future on the horizon for GPUs.

But today NVIDIA is switching gears, going to the fundamental way computer graphics are modelled in games today. Of the more realistic rendering processes, light can be emulated as rays that emit from their respective sources, but computing even a subset of the number of rays and their interactions (reflection, refraction, etc.) in a bounded space is so intensive that real time rendering was impossible. But to get the performance needed to render in real time, rasterization essentially boils down 3D objects as 2D representations to simplify the computations, significantly faking the behavior of light.

It’s on real time ray tracing that NVIDIA is staking its claim with GeForce RTX and Turing’s RT Cores. Covered more in-depth in our architecture article, NVIDIA’s real time ray tracing implementation takes all the shortcuts it can get, incorporating select real time ray tracing effects with significant denoising but keeping rasterization for everything else. Unfortunately, this hybrid rendering isn’t orthogonal to the previous concepts. Now, the ultimate experience would be hybrid rendered 4K with HDR support at high, steady, and variable framerates, though GPUs didn’t have enough performance to get to that point under traditional rasterization.

There’s a still a performance cost incurred with real time ray tracing effects, except right now only NVIDIA and developers have a clear idea of what it is. What we can say is that utilizing real time ray tracing effects in games may require sacrificing some or all three of high resolution, ultra high framerates, and HDR. HDR is limited by game support more than anything else. But the first two have arguably minimum performance standards when it comes to modern high-end gaming on PC – anything under 1080p is completely unpalatable, and anything under 30fps or more realistically 45 to 60fps hurts the playability. Variable refresh rate can mitigate the latter and framedrops are temporary, but low resolution is forever.

Ultimately, the real time ray tracing support needs to be implemented by developers via a supporting API like DXR – and many have been working hard on doing so – but currently there is no public timeline of application support for real time ray tracing, Tensor Core accelerated AI features, and Turing advanced shading. The list of games with support for Turing features - collectively called the RTX platform - will be available and updated on NVIDIA's site.

The RTX 2080 Ti & 2080 Review The RTX Recap: A Brief Overview of the Turing RTX Platform
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  • 29a - Thursday, September 20, 2018 - link

    The quality of this website has hit rock bottom under the helm of Cutress. I waited all day for this review but by the time it was posted word had spread of how underwhelming these cards are and I had no interest in reading it. This is the second major hardware release in a year in which Anandtech has totally screwed up the review, the other being Ryzen. Please Mr Cutress step down so someone else can run the site and hopefully return it to it's former glory.
  • MadManMark - Thursday, September 20, 2018 - link

    You posted to tell us you were "underwhelmed" by an article that you admit you didn't' even read?
  • 29a - Thursday, September 20, 2018 - link

    No, I said it was widely known that the cards' performance was underwhelming by the time the article was posted. If you reread what I said the main point of my post is that Mr Cutress should resign because of the poor quality of how the website has been run since he took over.
  • 29a - Thursday, September 20, 2018 - link

    After reading my original post again how in the hell did you come to the conclusion that I was underwhelmed by the article? It's very clear that I was talking about the performance of the card.
  • Ryan Smith - Thursday, September 20, 2018 - link

    "The quality of this website has hit rock bottom under the helm of Cutress"

    That would be rather amazing, seeing as how I run it, not Ian.

    Anyhow, if you have any questions or concerns, please don't hesitate to drop me a line (my email address is listed on the site). I always appreciate the feedback.
  • 29a - Thursday, September 20, 2018 - link

    Then take my comments and replace Cutress with Smith. I've been an avid follower of this website since 1998 including having it as my homepage for several years and the quality has declined. The Ryzen review and this review are prime examples of that decline
  • Ryan Smith - Thursday, September 20, 2018 - link

    I'm still not sure you follow. Ian had nothing to do with this review. This was put together by Nate Oh (with some help by me).
  • 29a - Thursday, September 20, 2018 - link

    I follow what you're saying. I thought the website was run by Ian, my mistake. I'm saying you need to take my original comment and replace the name Cutress with the name Smith. Here I'll do it for you.

    "The quality of this website has hit rock bottom under the helm of Smith. I waited all day for this review but by the time it was posted word had spread of how underwhelming these cards are and I had no interest in reading it. This is the second major hardware release in a year in which Anandtech has totally screwed up the review, the other being Ryzen. Please Mr Smith step down so someone else can run the site and hopefully return it to it's former glory."

    Now do you understand? I'm trying to say the site needs new leadership. The articles for the two biggest releases of the past year have been totally screwed up, 2080 cards and Ryzen refresh. Ryzen took over a month to complete.
  • Holliday75 - Friday, September 21, 2018 - link

    I am really confused by your logic. Are you saying the article was bad because it was not released when you expected it to be released?
  • 29a - Saturday, September 22, 2018 - link

    I'm not saying the article was bad because it was released 11 hours later than everyone else, I'm sure it was fine. I'm saying that the management of this website has went to hell because they screwed up the two biggest releases of the last year. It took 5 weeks to finish the Ryzen article.

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