CPU Performance, Short Form

For our motherboard reviews, we use our short form testing method. These tests usually focus on if a motherboard is using MultiCore Turbo (the feature used to have maximum turbo on at all times, giving a frequency advantage), or if there are slight gains to be had from tweaking the firmware. We leave the BIOS settings at default and memory at JEDEC for the supported frequency of the processor for these tests, making it very easy to see which motherboards have MCT enabled by default.

Rendering - Blender 2.78: link

For a render that has been around for what seems like ages, Blender is still a highly popular tool. We managed to wrap up a standard workload into the February 5 nightly build of Blender and measure the time it takes to render the first frame of the scene. Being one of the bigger open source tools out there, it means both AMD and Intel work actively to help improve the codebase, for better or for worse on their own/each other's microarchitecture.

Rendering: Blender 2.78

The Blender results for the Apex have the board leading the tightly grouped pack taking 300 seconds to complete the benchmark. The rest of the results are around a percent or so behind.

Rendering – POV-Ray 3.7: link

The Persistence of Vision Ray Tracer, or POV-Ray, is a freeware package for as the name suggests, ray tracing. It is a pure renderer, rather than modeling software, but the latest beta version contains a handy benchmark for stressing all processing threads on a platform. We have been using this test in motherboard reviews to test memory stability at various CPU speeds to good effect – if it passes the test, the IMC in the CPU is stable for a given CPU speed. As a CPU test, it runs for approximately 1-2 minutes on high-end platforms.

Rendering: POV-Ray 3.7

Our frequency and core friendly benchmark POV-Ray also have the Apex leading another group of similar results. The difference between most of these are less than 1% so for all intents and purposes, performance was the same here.

Compression – WinRAR 5.4: link

Our WinRAR test from 2013 is updated to the latest version of WinRAR at the start of 2014. We compress a set of 2867 files across 320 folders totaling 1.52 GB in size – 95% of these files are small typical website files, and the rest (90% of the size) are small 30-second 720p videos.

Encoding: WinRAR 5.40

WinRAR testing shows the Apex mixing in the with the pack at 41.4 seconds. All results were within one second of each other noting these ran at similar speeds during testing and there is negligible difference between our datasets so far. 

Synthetic – 7-Zip 9.2: link

As an open source compression tool, 7-Zip is a popular tool for making sets of files easier to handle and transfer. The software offers up its own benchmark, to which we report the result.

Encoding: 7-Zip

The 7-Zip results show the Apex again leading a closely packed set of results . All results, minus the SuperO board, very close to each other with a benchmark variance being the difference between them. 

Point Calculations – 3D Movement Algorithm Test: link

3DPM is a self-penned benchmark, taking basic 3D movement algorithms used in Brownian Motion simulations and testing them for speed. High floating point performance, MHz, and IPC win in the single thread version, whereas the multithread version has to handle the threads and loves more cores. For a brief explanation of the platform agnostic coding behind this benchmark, see my forum post here.

System: 3D Particle Movement v2.1

In 3DPM21, The Apex reached 1876 Mop/s, again leasing the pack. The scores of all Z370 and i7-8700K testing were within 60 points (around 3%) of each other. The CPUs all ran the same speeds in this test, so again we see a margin of error size differences between our datasets so far. 

Neuron Simulation - DigiCortex v1.20: link

The newest benchmark in our suite is DigiCortex, a simulation of biologically plausible neural network circuits, and simulates activity of neurons and synapses. DigiCortex relies heavily on a mix of DRAM speed and computational throughput, indicating that systems which apply memory profiles properly should benefit and those that play fast and loose with overclocking settings might get some extra speed up. Results are taken during the steady state period in a 32k neuron simulation and represented as a function of the ability to simulate in real time (1.000x equals real-time).

System: DigiCortex 1.20 (32k Neuron, 1.8B Synapse)

The DigiCortex results have the i7-8700K coming in at 1.02, again looking ever so slightly down at the rest of the results. DigiCortex does show a decent spread between results which is different than we have seen previously as the test is very DRAM sensitive. Any additional optimizations that the motherboard manufacturer makes either in firmware or trace layout can make a difference.

System Performance Gaming Performance
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  • evernessince - Friday, May 18, 2018 - link

    Correct although technically PS/2 could have lower latency in some situations. PS/2 keyboards and mice work based on interrupts while USB works by polling. In otherwards, when you press a key/click your mouse on a PS/2 device your request is immediately processed. USB on the otherhand waits until the device is next polled.

    TBH I've never seen a PS/2 vs USB latency test and I've personally never noticed a difference. Then again I haven't tested them strictly against each other on a high refresh rate monitor either.
  • voicequal - Friday, May 11, 2018 - link

    Those active PS/2 to USB adapters never worked very well. Lots of missed inputs or stuck keys. The passive adapters require that the peripheral device switch into a PS/2 mode, supported by some mice, but not all PS/2 in general. Also some KVMs work only with PS/2 if that is your thing.
  • HStewart - Friday, May 11, 2018 - link

    10 USB Ports in way more than I can remember on motherboards. My Supermicro Xeon didn't have that many ports on it.

    But one thing I see missing in motherboards today is Thunderbolt 3 - maybe it is notebook thing - and future generation will have it. What is really nice is you can hook up dual Display Ports on it - not sure how that works with graphics cards today.
  • DanNeely - Saturday, May 12, 2018 - link

    I think I've seen 1 or 2 boards with 12 out the back. 8/10 is around the normal upper limit though, partly for space reasons and partly due to chipset limits. For the last decade or so Intel's offered 14 USB ports on its high end southbridges with a gradually increasing number of the total supporting USB3; since most mobos have 2 or 3 on board headers for front panel ports or various misc internal uses (eg a few PSUs that connect to an internal 2.0 header to report stats) that leaves 8 or 10 total ports free for the back panel. Mobo vendors can get around this a bit by using onboard hubs or controllers (until recently this was the only way to get 10Gb ports), but to a large extent that's faking it until they can't make it. With a hub because you end up needing to know exactly what's going on inside the board if you need to connect multiple high speed devices at once to keep them from bottlenecking each other. PCIe controllers either end up with the same bottleneck problem, or if they have enough lanes to avoid it end up eating the equivalent number of SB ports instead.

    I've seen a few rumors that Intel's planning to integrate TB3 directly into the platform without needing a separate controller in the future. OTOH unless they add extra PCIe lanes to the CPU it's still probably going to be rare on desktop boards. TB3 is PCIe3 x4 equivalent, so a single connection on the southbridge could eat all of its bandwidth to the CPU. On most laptops to avoid that (and presumably to simplify the GPU out signalling) they use lanes from the CPU instead. On enthusiast desktops those 16 lanes are normally all used for the GPU though, and since PLXes PCIe switches are stupidly expensive now ($80 for a x16 to two x16 model) the only way to do that would be to limit the GPU to x8 instead of x16. In the real world that wouldn't matter much; but marketing is aimed at the clueless and a lot of them would freak.
  • Destoya - Wednesday, May 16, 2018 - link

    The Asus Crosshair VI Hero has the most USB ports of any boards I'm aware of. 2x USB 3.1, 8x USB 3.0, and 4x USB 2.0 on the back panel for a total of 14, though to be fair it only has a single LAN port and no display out. Somewhat ironically for the new Crosshair VII, they dropped two of the USB 2.0 ports for a PS/2 combo port.
  • DanNeely - Wednesday, May 16, 2018 - link

    AMD's got a slightly higher max USB port count than Intel, 2 3.1g2 ports, 10 3.1g1 (4CPU, 6 chipset), and 6 2.0 ports; but even there that board is using at least one 3rd party controller for the front panel 3.1g2 header (or they could be routing the chipset ports to that header and using the 3rd party controller on the back).

    swapping 2 of the 2.0 ports for a PS/2 seems reasonable to me; some people want them (ie those whose high end keyboard is more than a few years old and doesn't support N-key rollover via an extension to the original ~20 year old spec/driver); and the list of devices that have interference problems one 3.0 ports is very short so not many people need more than 1 or 2).

    OTOH other than cost reasons or wanting to keep space for their logo I don't see any reason they couldn't've added both; there seems to be enough back panel space for another stack of ports.
  • StevoLincolnite - Friday, May 11, 2018 - link

    You could add another 5+ USB ports on the back I reckon.
    I can't be the only one with half a dozen external HDD's?
  • sibuna - Saturday, June 2, 2018 - link

    if you are seriously using 1/2 a dozen external USB HDDs just build a NAS, it will serve you better
  • dgingeri - Saturday, May 12, 2018 - link

    1. the PS2 ports run off a PS2 to USB adapter on the board anyway, so they really aren't proper PS2 ports. The X390 chipset doesn't support any path for PS2 ports. So, there really is no advantage on that.

    2. Those PS2 ports could easily be replaced with 4 USB ports, and they could be run with 2X 2.0 and 2X 3.0. There are enough USB 3.0 ports available from the chipset to do that. USB keyboards run better directly off the root hub anyway. The problems most people have with them having lost input usually comes because the keyboard is being run off a hub. On top of that, I know from direct experience, most USB hubs have major reliability and operational problems. I do my best to avoid running anything through a hub these days because of the repeated and consistent problems I have had with them. I seem to find a good hub once in a while, only to have it die a couple months later. We NEED those ports on the back of those boards, and then some dumb engineer comes up with the idea to use 2 of those ports to make one USB-C header for some front panel port that is supported by only 1 case. My Maximus X Hero Wifi has only 8 ports, so I'm stuck with running my UPS, Nostromo, and mouse off a hub, which is not what I like.

    3. There are a LOT of people who go for such advantages in hardware who are just fantasizing over it making them a better player, when it simply won't help. So, stop with the idea that any more than a very bare few actually need PS2 ports.
  • DanNeely - Sunday, May 13, 2018 - link

    This is a Z370 board, and Z370 still has an LPC bus (a quasi-serial version of the ancient ISA bus) which has been the traditional location to mount the control chip for PS2 and other ultra-legacy IO ports. Without scouring the board images itself to figure out what controller is being used, I can't answer how it's being connected but the chipset does have the IO needed to support a non-USB PS2 port.

    And while the chipset does have theoretical additional USB3 lanes available, it doesn't have free HSIO ports to run them on without going into configuration hell where using feature X disables feature Y, Z370 has a total of 30 of them to split among USB3, SATA, and PCIe lanes from the chipset. The board breaks down as:

    1 Intel network
    1-4 AQC108 5GBe (maybe only 1-2, the Aquitania page doesn't differentiate between requirements for their 5 and 10Gb controllers)
    1 Realtek audio
    4+1+1=6 PCIe lanes
    4 Sata
    4+4=8 M.2 slots
    6+2 USB3.0 (back panel and front panel header)
    2 ASM USB3.1g2 controller

    That adds up to 31-34 already so at least one item is already being switched on/off depending on what else is in use.

    https://content.hwigroup.net/images/editorial/1920...

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