Microsoft FlightSim 2004

Microsoft FlightSim 2004 is another popular game on the market and, basically, uses DX8 pixel shaders on a DX9 API. This is another title that didn’t have a built-in benchmark utility, so we had to resort to a frame counter on a demo run of the game. The scenario is one in which the flight is carried over a city, and city buildings appear on the horizon as you get closer.



In Microsoft FlightSim 2004, the GeForce FX Go5650 was able to close the performance gap to 26% when we turned on AA and AF. Without high settings, the Mobility Radeon 9600 was able to pull about a stark 105% lead over its competition. It seems in this title, the GeForce FX Go5650 was able to handle AA and AF better than its counterpart.

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  • Andrew Ku - Monday, September 15, 2003 - link

    We are currently revising our graphics benchmark suite in the anticipation of future DX9 stuff. These two GPUs are full DX9 parts, and we are benchmarking them accordingly. UT2003 and our current line of benchmarking titles are DX8, and therefore aren't specifically appropriate for this context. Why are our choices of benchmark titles odd? The Mobility and Go mobile graphics parts are no more than mobile version of desktop processors (clocked down, better power management features and in the M10 case integrated memory package).
  • dvinnen - Monday, September 15, 2003 - link

    Where's UT2003 and other stables? Odd choice of benchmarks. I would of liked to see how it stood up to desktop varients also.
  • Andrew Ku - Monday, September 15, 2003 - link

    AgaBooga,

    Question 1: Actually, we were considering memory bandwidth as a possible issue. I will try and report back as soon as we sort this out.

    Question 2: We tested at 1600x1200 for benchmark purposes, as it shows degrade. Additionally, the newer desknotes and mobile multimedia notebooks are capable of this resolution and higher.
  • Anonymous User - Monday, September 15, 2003 - link

    Great review, funny too. (And it wasn't just the horrible failure of the Go5650 to perform that I found amusing!)
  • AgaBooga - Sunday, September 14, 2003 - link

    Wow, nice set of benchmarkings applications! That is really something you've put together! My compliments to you!

    Do you think it is bound by something other than the GPU at 1024x768 on Splinter Cell 2_2_1 Set 1? Also, why was it tested at 1600x1200 because laptop users usually don't use resolutions that high on a relatively small screen than what is used on a desktop.
  • Andrew Ku - Sunday, September 14, 2003 - link

    I am somewhat considered a new writer. My first article was the CEO Forum - Q3/2003.
  • AgaBooga - Sunday, September 14, 2003 - link

    New article writer? Not bad, it seems pretty good!

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