DiRT Rally

For the racing game in our benchmark suite we have Codemasters’ DiRT Rally. Codemasters continues to set the bar for graphical fidelity in racing games, delivering realistic looking environments with layered with additional graphical effects. Based on their in-house EGO engine, DiRT Rally includes a number of DirectCompute based compute shader effects, and while it’s not the most punishing game in our suite, it still takes a very good card to sustain the 60fps frame rate that driving games are best played at.

DiRT Rally - 2560x1440 - Ultra Quality

DiRT Rally - 1920x1080 - Ultra Quality

DiRT Rally is another strong showing for the GTX 1060. This time even the stock clocked card edges out GTX 980, and ASUS’s factory overclocked card adds on another 10% at 1440p. This also becomes one of the few games where GTX 1060 is plenty fast for 1440p with everything turned up, as it has no problem holding over 60fps in this game.

As for the generational comparisons, GTX 1060 remains ahead of the curve for Pascal cards. Relative to GTX 960, it offers 77% better performance. Though the gap between it and GTX 1070 is also a bit larger, with GTX 1060 offering 74% of its faster sibling’s performance. Finally, against the RX 480, GTX 1060 bests its AMD competitor by 14%.

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  • DominionSeraph - Friday, August 5, 2016 - link

    Aw, look at the fanboy complain that it isn't "fair" because they didn't only present AMD's strengths and Nvidia's weaknesses, but instead used tests representative of the gaming landscape.
  • beck2050 - Monday, August 8, 2016 - link

    Nvidia has driver teams as well. Plus 22% with the latest Dx12 Hitman. 1060 will compete very well. Cooler faster less energy, and priced accordingly.
  • eddman - Saturday, August 6, 2016 - link

    So much misinformation still going around. Gameworks effects are either CPU only, which have ZERO effect on the GPU, no matter the brand, like waveworks in just casue 3, or are GPU based, which can be DISABLED, like witcher 3's hairworks or HBAO+, or RotTR's HBAO+ and VXAO.
  • Ryan Smith - Friday, August 5, 2016 - link

    The benchmark suite was finalized back in May, when the DX12 version of Tomb Raider was rubbish. I talk a bit more about this in another comment, but basically we only periodically update the benchmark suite due to the amount of work involved and the need to maintain a consistent dataset for Bench. The plan is to do another update in September.
  • Colin1497 - Saturday, August 6, 2016 - link

    I understood that situation. Last thing you needed was to change the games when you were running behind. Just commenting on the change in the landscape over 2 months. Doom and Vulcan is obviously another thing. Looking forward to what you do next.
  • Simplex - Sunday, August 7, 2016 - link

    It's "Vulkan", not "Vulcan".
  • MarkieGcolor - Friday, August 5, 2016 - link

    Please include 4k, and crossfire/sli setups in your benchmarks. Otherwise I do not care about this late review.
  • xenol - Friday, August 5, 2016 - link

    4K seems kind of pointless, we all know it's going to be sub 40FPS which few people are going to recommend this card for 4K gaming.

    Also what's the point of SLI on a card that doesn't support it?
  • AnnonymousCoward - Friday, August 5, 2016 - link

    If 4K is pointless then so are most of the 2560 tests which use ultra settings and produce <60fps.

    4K with medium settings, no AA would be much more interesting to me.
  • MarkieGcolor - Saturday, August 6, 2016 - link

    True. I'm just saying it would be interesting.

    I understand that if you want 1060 sli you should just buy 1080, but I feel Nvidia disabled sli to keep the second hand market at bay and sell more new expensive cards.

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